Results 151 to 160 of about 112,203 (231)
Game‐Based Learning: A Pilot Educational Strategy to Foster the Learning of Endodontic Terminology
ABSTRACT Aim Exploring the effectiveness of a game‐based pilot educational strategy for learning endodontic terminology and assessing satisfaction among postgraduate students. Methodology The study was conducted on the first‐ and second‐year students of the postgraduate program in Endodontology (n = 12).
Isabel Fernandez‐Garcia +2 more
wiley +1 more source
AI-driven gamification and metacognitive strategy development: a study of primary school English vocabulary learning from a self-regulated learning perspective. [PDF]
Wu H, Wang X.
europepmc +1 more source
ABSTRACT Background New learning methods require higher professor‐to‐student ratios, increased faculty preparation time, continuous professional development for educators, and expanded physical spaces within university settings. Objectives This systematic review aimed to answer the following PICO question: In dental students (P), what is the ...
Ana Arias +4 more
wiley +1 more source
Flowing toward toughness: serial mediation of flow and mental toughness in gamified XR soccer instruction. [PDF]
Li C, Memmert D, Sang G.
europepmc +1 more source
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof +3 more
wiley +1 more source
Leveling up immunization: a systematic review of gamification interventions to improve Human Papillomavirus (HPV) vaccine uptake. [PDF]
Taseen S +3 more
europepmc +1 more source
Abstract In an increasingly technology‐driven world, this study examined how communication design students can critically and creatively master advanced digital tools to craft immersive storytelling experiences, drawing upon an ‘analogue’ mindset. While immersive experiences are often associated with XR technologies, true immersion transcends the ...
Eleonora D'Ascenzi +2 more
wiley +1 more source
Gamification design and engagement in preregistration nurse education: a scoping review protocol. [PDF]
McMillan K, Valler T, Swift A.
europepmc +1 more source

