Results 161 to 170 of about 112,203 (231)
Analysing construction student experiences of mobile mixed reality enhanced learning in virtual and augmented reality environments [PDF]
Birt, James R., Vasilevski, Nikolche
core +1 more source
Background Given the high prevalence of mental illnesses in adolescents, there is an urgent need for effective prevention strategies. The aim of this study was to evaluate the school‐based internet intervention StresSOS for the universal prevention of mental illnesses in youth. Methods A two‐arm, randomized controlled trial was conducted.
Laya Lehner +14 more
wiley +1 more source
Building games into multicenter clinical trial systems to boost trial engagement. [PDF]
Majkowski R +9 more
europepmc +1 more source
YOOMI: Effect of AI‐Guided Gamified Physical Therapy Exercise Software on Inpatient Mobility
Demonstration of YOOMI Software in Use.
Jay Naik +18 more
wiley +1 more source
Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial. [PDF]
Li R, Kahn SM, Duan B, Wong SY.
europepmc +1 more source
ABSTRACT Aim To explore the perceptions of patients with prostate cancer undergoing androgen deprivation therapy towards mobile health interventions. Design The study employed a qualitative descriptive design. Methods Seventeen participants were recruited from tertiary care hospitals from November 2022 to June 2023. The collected data were subsequently
Hongfan Yin, Chen Pan, Jia Gu, Yan Yang
wiley +1 more source
Gamification-Based Interventions in Chronic Disease Care: A Systematic Review of Randomised Controlled Trials. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
ABSTRACT Digital behavioral change interventions (DBCIs) for weight‐related behaviors may be less effective in disadvantaged populations, potentially widening health inequalities despite increased access. Limited research has explored the psychosocial mechanisms that may contribute to this divide. Following JBI guidelines for conducting scoping reviews,
Lee C. Mercer +4 more
wiley +1 more source
Aims Large‐scale behavioral experiments are increasingly recognized as essential in psychiatric research based on a transdiagnostic dimensional view of mental disorders. However, advanced programming skills and substantial financial resources are usually needed to conduct such experiments, posing a barrier for new researchers.
Asako Toyama +3 more
wiley +1 more source
The new Flemings now sing: a methodological evaluation of gamification and citizen science strategies to raise awareness on antimicrobial resistance. [PDF]
Tarín-Pelló A +6 more
europepmc +1 more source

