Results 171 to 180 of about 140,188 (287)
ABSTRACT Introduction Traditional methods versus active teaching–learning and new technologies have become increasingly important in health education, especially for training healthcare professionals for modern challenges. In dental education, active learning and digital technologies are recognised worldwide, but there is a lack of comprehensive ...
Iara Vieira Ferreira +6 more
wiley +1 more source
Applicant reactions to digital selection procedures
Abstract The use of digital technologies is dominating selection processes and has transformed the way organizations assess job applicants. Consequently, there is substantial interest in investigating how digital selection procedures (DPSs) are perceived by applicants and what their reactions are.
Ana Cristina Costa +2 more
wiley +1 more source
Abstract Background Smartphone applications are increasingly used in medical and dental education, offering flexible and interactive learning opportunities. In medicine, these tools enhance knowledge retention, clinical decision‐making, and patient care. Objective This review aims to evaluate the role of smartphone applications in endodontic education,
Seyed AmirHossein Ourang +4 more
wiley +1 more source
Abstract Aim This study aimed to evaluate the influence of virtual reality (VR) haptic simulators on manual dexterity, self‐confidence and stress levels of 3rd‐semester dental students during preclinical endodontic training, as well as to determine the optimal timing for their introduction into the curriculum—before or after training with artificial ...
Sıla Nur Usta +5 more
wiley +1 more source
Game‐Based Learning: A Pilot Educational Strategy to Foster the Learning of Endodontic Terminology
ABSTRACT Aim Exploring the effectiveness of a game‐based pilot educational strategy for learning endodontic terminology and assessing satisfaction among postgraduate students. Methodology The study was conducted on the first‐ and second‐year students of the postgraduate program in Endodontology (n = 12).
Isabel Fernandez‐Garcia +2 more
wiley +1 more source
ABSTRACT Background New learning methods require higher professor‐to‐student ratios, increased faculty preparation time, continuous professional development for educators, and expanded physical spaces within university settings. Objectives This systematic review aimed to answer the following PICO question: In dental students (P), what is the ...
Ana Arias +4 more
wiley +1 more source
ABSTRACT This study examined English vocabulary learning by using three types of flashcards: paper flashcards, non‐gamified mobile application (app) flashcards (i.e., digital flashcards), and gamified mobile app flashcards (i.e., gamified flashcards) in a privately owned language institute in Iran.
Ali Soyoof +3 more
wiley +1 more source
Gamification design and engagement in preregistration nurse education: a scoping review protocol. [PDF]
McMillan K, Valler T, Swift A.
europepmc +1 more source

