Results 171 to 180 of about 112,203 (231)
ABSTRACT The emergence of generative AI (GenAI), such as ChatGPT, in education reconceptualizes the realm and is novel to researchers and practitioners alike. Over the past few years, systematic reviews of the impact of GenAI on education have increased, focusing on language education and general education.
Cheuk Kwan Au +2 more
wiley +1 more source
A gamification training system designed according to a mental model structure: A case study of universal robots. [PDF]
Sriviboon Y +3 more
europepmc +1 more source
Escape Body: A Gamified Problem‐Based Learning Project in Primary Education
ABSTRACT Young learners' lack of motivation to study scientific‐related subjects nowadays is a topic of concern in our society. This study followed a quasi‐experimental design with a predominantly quantitative methods approach, complemented by qualitative data, to investigate how the combination of gamified and problem‐based learning could influence ...
Sergio Tirado‐Olivares +3 more
wiley +1 more source
Knowledge Spillover, Trust, Effort, and Error Exposure in Peer‐Assisted Learning
Abstract Peer‐assisted learning has the potential to improve learning in academic settings and beyond. However, the cognitive and motivational mechanisms of learning through interaction with other learners are not fully understood. Here, we present an empirical study in which we compare a peer‐assisted learning condition with two individual learning ...
Ion Juvina +5 more
wiley +1 more source
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research [PDF]
Birt, James R. +2 more
core +1 more source
Artificial intelligence in blood donor management: A narrative review
Abstract Blood transfusions are vital in health care, yet maintaining an adequate and safe blood supply remains a significant challenge. To address blood donation–associated challenges, this review explores how integrating artificial intelligence (AI) technologies can improve donor recruitment, retention and management.
Maha A. Badawi
wiley +1 more source
Gamification in Pathology: Mode of Improving the Subject Understanding and Academic Performance of Indian Medical Undergraduates. [PDF]
Anandani G +4 more
europepmc +1 more source
ABSTRACT This study examined the psychometric properties of two new assessment measures, which consist of developmental progressions of pre‐school children in literacy skills and mathematics skills respectively. Researchers gathered data to measure the extent of children's engagement with an educational gaming system and the skill levels they attained ...
Chuang Wang, Qiao Liu, Richard Lambert
wiley +1 more source
Gamified human resource management as a driver of employee engagement through intrinsic motivation. [PDF]
Zhang X, Wang J, Zhu Y, Ding Z.
europepmc +1 more source

