Aim The aim was to explore the preventive effects of smartphone cognitive behavioral therapy (CBT) in addressing depression and anxiety in patients with recurrent pregnancy loss (RPL) due to lack of such previous studies. Methods This was an exploratory decentralized, parallel‐group, multicenter, open, individually randomized, fully factorial trial.
Sakura Ogasawara +11 more
wiley +1 more source
From engagement to empowerment: integrating gamification and the Living Lab methodology into child-centered health innovation. [PDF]
Habibipour A.
europepmc +1 more source
ABSTRACT The emergence of generative AI (GenAI), such as ChatGPT, in education reconceptualizes the realm and is novel to researchers and practitioners alike. Over the past few years, systematic reviews of the impact of GenAI on education have increased, focusing on language education and general education.
Cheuk Kwan Au +2 more
wiley +1 more source
Impact of gamification-based nutrition education on nursing students' knowledge and performance: a before-after intervention study. [PDF]
Bavil RG +3 more
europepmc +1 more source
Knowledge Spillover, Trust, Effort, and Error Exposure in Peer‐Assisted Learning
Abstract Peer‐assisted learning has the potential to improve learning in academic settings and beyond. However, the cognitive and motivational mechanisms of learning through interaction with other learners are not fully understood. Here, we present an empirical study in which we compare a peer‐assisted learning condition with two individual learning ...
Ion Juvina +5 more
wiley +1 more source
Artificial intelligence in blood donor management: A narrative review
Abstract Blood transfusions are vital in health care, yet maintaining an adequate and safe blood supply remains a significant challenge. To address blood donation–associated challenges, this review explores how integrating artificial intelligence (AI) technologies can improve donor recruitment, retention and management.
Maha A. Badawi
wiley +1 more source
Looking to the future through data: The rise and potential of gamification in medical education - A bibliometric analysis from 2000 to 2024. [PDF]
Xu H +5 more
europepmc +1 more source
Blockchain for the Arts and Humanities
ABSTRACT As born‐digital cultural materials proliferate, the arts and humanities require infrastructures that guarantee provenance, authenticity, and equitable access. This paper delivers a comprehensive, critical survey of blockchain's potential and limits across the sector.
James O'Sullivan
wiley +1 more source
The Effects of Computerized Cognitive Training via Tablet and Computer Platforms on Cognitive Function in Patients with Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. [PDF]
Jiao M +5 more
europepmc +1 more source
ABSTRACT Identification of damage and key structural elements is vital to the monitoring and management of civil engineering projects, education, and training. However, practical inspection training is often constrained by cost, safety risk, and limited access to real structures, which reduces opportunities for repeated practice and feedback‐rich ...
Elliott Carter +3 more
wiley +1 more source

