Defining the Name of the Game in Exercise Oncology: How Do We Incentivize Physical Activity? [PDF]
Arega E, Dieli-Conwright CM, Yang EH.
europepmc +1 more source
Scoping Review on Active Teaching and Learning Methodologies in Dentistry
ABSTRACT Objective The objective of this scoping review is to identify the most extensively researched active teaching and learning methodologies in undergraduate dentistry courses and to evaluate their potential benefits for enhancing student knowledge. Methods The comprehensive review followed the guidelines proposed by PRISMA‐ScR.
Carlota Rocha de Oliveira +3 more
wiley +1 more source
Enhancing Child Digital Dietary Self-Monitoring via Positive Reinforcement: Proof-of-Concept Trial. [PDF]
León LG +4 more
europepmc +1 more source
ABSTRACT Background Post‐traumatic stress disorder (PTSD) affects approximately 1 in 20 individuals, with primary care playing a crucial role in early identification and management. However, PTSD is frequently underdiagnosed in primary care settings.
Natasha Tyler +6 more
wiley +1 more source
Motivating Quit Attempts Through Gamification: A Systematic Review of Digital Game-Based Interventions for Smoking Cessation. [PDF]
Das S +5 more
europepmc +1 more source
Perceptions of Game‐Based Assessments: The Role of Test Takers' Occupational Background
ABSTRACT Game‐based assessments (GBAs) have become increasingly popular in personnel selection. However, research on perceptions of GBAs has yielded mixed results, highlighting the need to explore variables that may shape perceptions of GBAs. Therefore, we examined whether test takers' occupational background and other person‐related characteristics (i.
Marie L. Ohlms +2 more
wiley +1 more source
Do the interpersonal effects of gamified online destination websites better stimulate tourists' travel intentions? [PDF]
Wang H, Qu M, Liu Y, Li W.
europepmc +1 more source
An RL‐Driven Adaptive Game Approach to Support Cultural Heritage Learning
ABSTRACT Background Study Serious games for cultural heritage offer opportunities for enhancement, particularly in user experience and educational impact. This paper presents a Reinforcement Learning (RL)‐driven adaptive approach to support CH learning through a graphic adventure game.
Christina Tsita +4 more
wiley +1 more source
Play to learn: innovating embryology education through a web-based gamification platform, and evaluating its effects on medical students' reaction, learning, and behavior. [PDF]
Rahimipour M +3 more
europepmc +1 more source
ABSTRACT Growing financial needs for a sustainable transition have led to the development of green finance and citizen‐led monetary innovations. These initiatives recognized the necessity of developing new forms of money regarding the environmental crisis, referred to as environmental complementary currency (ECCs).
Léo Revelli
wiley +1 more source

