Results 51 to 60 of about 140,188 (287)

The Paradox of Policing as Protection: A Harm Reduction Approach to Prostitution Using Safe Injection Sites as a Guide [PDF]

open access: yes, 2014
Hälsofrågan har blivit betydelsefull över världen. Med en plattform som exempelvis smartphone kan begreppet gamification förstärka möjligheterna till beteendeförändringar och läkarbehandlingar.
Walks, Emani
core   +1 more source

Impact of Gamification on Motivation and Academic Performance: A Systematic Review

open access: yesEducation sciences
This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance.
Lorena Jaramillo-Mediavilla   +3 more
semanticscholar   +1 more source

Flexible Sensor‐Based Human–Machine Interfaces with AI Integration for Medical Robotics

open access: yesAdvanced Robotics Research, EarlyView.
This review explores how flexible sensing technology and artificial intelligence (AI) significantly enhance human–machine interfaces in medical robotics. It highlights key sensing mechanisms, AI‐driven advancements, and applications in prosthetics, exoskeletons, and surgical robotics.
Yuxiao Wang   +5 more
wiley   +1 more source

Adaptation and psychometric investigation of the Gameful Experience Questionnaire (GAMEFULQUEST) in Brazilian Portuguese

open access: yesScientific Reports
Over the years, the use of questionnaires has become one of the most used methods for analyzing individuals’ experiences. Especially in the area of gameful environments (e.g., games, gamification, and simulators), the Gameful Experience Questionnaire, a ...
Luiz Oliveira da Silva Junior   +2 more
doaj   +1 more source

Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study

open access: yesInternational Journal of Serious Games, 2022
This study aims to address the issue of low completion and high dropout rates in online and distance learning through play and gamification. The general aim of this study is to provide a set of gamification design principles for researchers and ...
Murat Sümer, Cengiz Hakan Aydın
doaj   +1 more source

Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review

open access: yesEducational technology research and development
Although many studies in recent years have examined the use of gamification as a motivational strategy in education, evidence regarding its effects on intrinsic motivation is inconsistent.
Liuyufeng Li, K. Hew, Jiahui Du
semanticscholar   +1 more source

The Effects of Gamification On Student Motivation And Achievement In Learning English As A Foreign Language In Higher Education

open access: yesMAP Education and Humanities, 2023
Gamification has grown tremendously in popularity and is now widely used in various fields including information and communication technology (ICT), healthcare, marketing, education and business.
Lamija Huseinović
semanticscholar   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Usability of a gamified antibiotic resistance awareness mobile application: A qualitative evaluation

open access: yesIET Networks, EarlyView., 2022
The purpose of this study is to reveal the findings from the usability evaluation of an antibiotic resistance awareness app (SEDAR) app and present the necessary critical revisions made to improve the usability further. This study adopted guerrilla testing, observation, and retrospective probing methods to evaluate the usability of the SEDAR app ...
Ummul Hanan Mohamad   +2 more
wiley   +1 more source

Gift-exchange Game Theory for Gamification on Digital Data Collection Systems

open access: yesLontar Komputer, 2020
Gamification is widely used to increase user motivation by applying game elements to things that are not game-based. For example, in a data collection system. Gamification is used to increase the motivation of users to want to get involved.
Supriyanto Supriyanto, Jefree Fahana
doaj   +1 more source

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