Results 51 to 60 of about 112,203 (231)
Gamified cognitive control training for remitted depressed individuals : user requirements analysis [PDF]
Background: The high incidence and relapse rates of major depressive disorder demand novel treatment options. Standard treatments (psychotherapy, medication) usually do not target cognitive control impairments, although these seem to play a crucial role ...
Baeken, Chris +4 more
core +1 more source
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
The education of autistic children presents significant challenges, compelling various educational stakeholders to seek solutions that can enhance teaching and learning experiences for these individuals.
Noemi Honorato +5 more
doaj +1 more source
Gamification has been extensively employed in marketing practices to meet the diverse needs of consumers. Previous research suggests that gamification marketing plays a pivotal role in influencing customer purchase intention.
Yingchuan Liao +3 more
doaj +1 more source
Gamification in otolaryngology: A narrative review
Introduction The medical field has incorporated gamification elements into education platforms over the past decade. The standard definition for gamification that has been adopted by most research studies is the addition of game elements and game ...
Zack K. Westenhaver +3 more
doaj +1 more source
Gamified budgeting for managing household finances [PDF]
The current UK economic climate is leading households into debt. The rising cost of living and inflation are resulting in households struggling with financial management. This has implications on the quality of life and economic mobility.
Butt , Prins, Sievenpiper , Michael
core
Blended and digital approaches in histology and pathology teaching: A scoping review
Abstract Histology and pathology education is evolving, driven by the integration of digital microscopy with other technological advances. Gaining insight into the impact of this transition, while understanding the perspectives of both students and educators, is important for improving teaching practices. This includes mapping teaching methods, digital
Eleonora Nava +3 more
wiley +1 more source
In recent years, gamification has captured the attention of researchers and educators, particularly in science education, where students often express negative emotions.
Alkinoos-Ioannis Zourmpakis +2 more
doaj +1 more source
Labsware: Implementation of Gamification Approach in Computer Lab Activities [PDF]
Most of computer sciences students of Universitas Multimedia Nusantara require to take a course that come with lab practicum. Despite the importance of lab practicum activity, there are indication that some student is not motivated enough to complete it.
Dodick , Z Sudirman, Edward, Kurnia
core
Encouraging persons to visit cultural sites through mini-games [PDF]
Gamification has been recently proposed as a technique to improve user engagement in different activities, including visits to cultural sites and cultural tourism in general.
Catarci, Tiziana +5 more
core +2 more sources

