Results 31 to 40 of about 331,897 (280)
Research investigating female gaming has begun to emerge despite gaming being traditionally more popular with males. Research in the 21st century has drawn attention to the role of women in culture, society, and technology, and female gaming is one of ...
Olatz Lopez-Fernandez +5 more
doaj +1 more source
Collaborative virtual gaming worlds in higher education [PDF]
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi‐user virtual environments (MUVEs) and massively multi‐player online role‐playing games (MMORPGs) for collaborative learning. However, this
Hollins, Paul, Whitton, Nicola
core +3 more sources
Game Theory: Noncooperative Games [PDF]
We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as refinements (perfect and stable equilibria) and ...
openaire +2 more sources
ObjectiveThis study tested the mediation effect of maladaptive cognition of internet gaming and moderation effect of internet gaming history in the relationship between internet gaming engagement and internet gaming disorder in adolescents.MethodA total ...
Xin Wang +4 more
doaj +1 more source
Extending Disposition Theory of Sports Spectatorship to ESports
Just as theorists predicted, developments in sports spectatorship technology have changed the way we think about and enjoy sports. Each year, eSports amasses a larger following. Though its existence traces back to the early 1980s, competitive gaming has
Logan D. Trent, Daniel M. Shafer
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Aims Gaming Disorder (GD) was recognised in the addiction field by the International Statistical Classification of Diseases and Related Health Problems in 2018.
Theodore Piper +4 more
doaj +1 more source
The relationship between childhood trauma and Internet gaming disorder among college students: A structural equation model [PDF]
open access journalBackground The aim of this study was to investigate the mechanisms of Internet gaming disorder (IGD) and the associated interaction effects of childhood trauma, depression and anxiety in college students. Methods Participants were
Chen, Li +15 more
core +3 more sources
Play On: The Use of Games in Libraries
The use of games in the library is a currently trending topic of discussion and writing in the Library and Information Science profession. Upon first consideration, gaming may seem to be irrelevant at best and a waste of time and resources at worst ...
Hill, Christa
core +1 more source
International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of gamers in detail.
A.Lewis +6 more
core +1 more source
There is accumulating evidence that mukbang (i.e., eating broadcasts) watching may be another emerging online behaviour that has the potential to become uncontrolled and harmful among a small number of individuals.
Kagan Kircaburun +3 more
doaj +1 more source

