Results 21 to 30 of about 21,568 (259)

Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study

open access: yesJournal on Interactive Systems, 2022
Immersive Learning (iL) is known as a recent area of research that uses three-dimensional virtual environments and multi-sensory devices, also known as immersive technologies, to support the improvement of learning outcomes.
Filipe Fernandes   +2 more
doaj   +1 more source

Higher Immersive Profiles Improve Learning Outcomes in Augmented Reality Learning Environments

open access: yesInformation, 2022
Augmented reality (AR)-based learning environments are argued to foster cognitive and emotional involvement. Immersion has been identified as one of the driving forces that promote learning in technology-based learning environments.
Aldo Uriarte-Portillo   +3 more
doaj   +1 more source

Disruptive Approaches for Subtitling in Immersive Environments [PDF]

open access: yesProceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
The Immersive Accessibility Project (ImAc) explores how accessibility services can be integrated with 360o video as well as new methods for enabling universal access to immersive content. ImAc is focused on inclusivity and addresses the needs of all users, including those with sensory or learning disabilities, of all ages and considers language and ...
Chris J. Hughes   +2 more
openaire   +3 more sources

A Study of Change Blindness in Immersive Environments

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2023
Human performance is poor at detecting certain changes in a scene, a phenomenon known as change blindness. Although the exact reasons of this effect are not yet completely understood, there is a consensus that it is due to our constrained attention and memory capacity: We create our own mental, structured representation of what surrounds us, but such ...
Daniel Martin   +3 more
openaire   +5 more sources

Virtual and Immersive Environments [PDF]

open access: yesGeographic Information Science & Technology Body of Knowledge, 2020
A virtual environment (VE) is a 3D computer-based simulation of a real or imagined environment in which users can navigate and interactive with virtual objects. VEs have found popular use in communicating geographic information for a variety of domain applications.
Zdenik Stachon   +2 more
openaire   +1 more source

Comparative analysis of spatial ability in immersive and non-immersive virtual reality: the role of sense of presence, simulation sickness and cognitive load

open access: yesFrontiers in Virtual Reality
This study investigates the effects of immersion on spatial ability in virtual reality (VR) and the influence of sense of presence, simulation sickness, and cognitive load.
Sebastian Oltedal Thorp   +4 more
doaj   +1 more source

Conserved binding mode but diverse interfaces of MreC‐PBP2 interactions

open access: yesFEBS Letters, EarlyView.
The crystal structure of abMreC reveals a conserved two β‐barrel architecture and provides structural insights into its role within the bacterial elongasome. The abMreC–abPBP2 complex model identifies the molecular basis of MreC‐mediated PBP2 recognition, contributing to the regulation of peptidoglycan synthesis.
Hyunseok Jang   +4 more
wiley   +1 more source

XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content

open access: yesIEEE Access, 2023
This study proposes XAVE–an asymmetric virtual environment in which users on various devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and augmented reality (AR) users, and actor-based avatars using motion capture)
Yunsik Cho, Myeongseok Park, Jinmo Kim
doaj   +1 more source

Immersive Environments

open access: yes
Immersive environments present significant management opportunities for businesses, enabling innovative approaches to employee engagement, customer interactions, and operational efficiency. Through the integration of virtual and augmented reality technologies, organizations can enhance training programs, improve workplace safety, and optimize ...
Glebova, Ekaterina, Heller, Jonas
  +5 more sources

Perceptual Calibration for Immersive Display Environments [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2013
The perception of objects, depth, and distance has been repeatedly shown to be divergent between virtual and physical environments. We hypothesize that many of these discrepancies stem from incorrect geometric viewing parameters, specifically that physical measurements of eye position are insufficiently precise to provide proper viewing parameters.
Kevin Ponto   +3 more
openaire   +3 more sources

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