Results 21 to 30 of about 858,456 (300)

Pemahaman Konsep Perubahan dan Kegunaan Benda dengan Metode Smart Game & Pembelajaran Kooperatif Tipe Make A Match dalam Mata Pelajaran IPA di SDN 12 Nan Sabaris

open access: yesJurnal Konseling dan Pendidikan, 2015
Results of preliminary observations at several elementary schools shows that there are some constraints faced by teachers in the learning process. One problem is difficult to cultivate an understanding of the concept of identifying objects are known and ...
Suatri Suatri
doaj   +1 more source

Commentary by Sharon Perry and Simon Ball on Littlejohn, A. (2003) Reusing Online Resources, Chapter 10: Developing and Reusing Accessible Content and Applications, by Jutta Treviranus and Judy Brewer

open access: yesJournal of Interactive Media in Education, 2004
: As the implementation of online learning systems continues to grow, so does the need for content that can be used in those systems. If that content were broken down into its component parts (learning objects), tagged with the appropriate metadata and ...
Sharon Perry, Simon Ball
doaj   +1 more source

Commentary by Denise Whitelock on Littlejohn, A. (2003) Reusing Online Resources, Chapter 4: Engaging with the Learning Object Economy, by Lorna Campbell

open access: yesJournal of Interactive Media in Education, 2004
: Editors: Allison Littlejohn and Simon Buckingham Shum.
Denise Whitelock
doaj   +1 more source

FRACTION LEARNING USING DAILY CONTEXT FOR PRE-SERVICE PRIMARY SCHOOL TEACHER EDUCATION

open access: yesJupitek, 2023
Fractions are important material to understand because fractions are often encountered in everyday life. This research aims to analyze the fraction learning process using the PMRI approach for pre-service primary school teachers.
Lisnani Lisnani
doaj   +1 more source

Student-centered learning objects to support the self-regulated learning of computer science [PDF]

open access: yes, 2012
The most current computing curriculum guidelines focus on designing learning materials to prepare students for lifelong learning. Under the lifelong learning paradigm, students are responsible for controlling and monitoring their learning processes. This
Alharbi, Ali   +2 more
core   +1 more source

Commentary by Peter Sloep on Littlejohn, A. (2003) Reusing Online Resources, Chapter 7: Reusable Educational Software: A Basis for Generic e-learning Tasks, by Diana Laurillard and Patrick McAndrew

open access: yesJournal of Interactive Media in Education, 2004
: The authors of Chapter 7 advocate the use of reusable software. They adduce a number of reasons, the most important one being that reusable software provides a perfect foundation for generic learning activities.
Peter Sloep
doaj   +1 more source

Rapid Digital Game Creation for Learning Object-Oriented Concepts [PDF]

open access: yesInSITE Conference, 2012
A large body of research from multiple fields demonstrates the power of digital games in learning. This article is about the learning that occurs from making games, rather than from playing games. In this paper, we describe the use of Rapid Digital Game Creation (RDGC) for learning and teaching Object-Oriented (O-O) concepts.
Nik Dalal, Subhash Kak, Sohum Sohoni
openaire   +1 more source

Object recognition for power equipment via human‐level concept learning [PDF]

open access: yesIET Generation, Transmission & Distribution, 2021
Abstract Inspection robots are popularized in substations due to the lack of personnel for operation and maintenance. However, these inspection robots remain at the level of perceptual intelligence, rather than cognition intelligence.
Siheng Xiong   +6 more
openaire   +2 more sources

A vignette model for distributed teaching and learning [PDF]

open access: yes, 1998
Computer software and telecommunication technologies are being assimilated into the education sector. At a slower pace, educational methodologies have been evolving and gradually adopted by educators.
Chaloupka, Marcel, Koppi, Tony
core   +3 more sources

Commentary by Ramesh C. Sharma on Littlejohn, A. (2003) Reusing Online Resources, Chapter 6: Models for Open Learning, by Katie Livingston-Vale and Philip Long

open access: yesJournal of Interactive Media in Education, 2004
: The Chapter, "Models of Open Learning" details two important projects of MIT focused on how can the re-usable internet based educational materials be assembled, delivered and accessed.
Ramesh C. Sharma
doaj   +1 more source

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