Results 181 to 190 of about 195,956 (312)
Location-based games : transforming everyday environments into dynamic learning spaces
Location based games (LBGs) provide an opportunity to look at how new technologies can support a reciprocal relationship between formal classroom learning and learning that can potentially occur in other everyday environments.
Polson, Debra
core
An AI‐Enabled All‐In‐One Visual, Proximity, and Tactile Perception Multimodal Sensor
Targeting integrated multimodal perception of robots, an AI‐enabled all‐in‐one multimodal sensor is proposed. This sensor is capable of perceiving three types of modalities, including vision, proximity, and tactility. By toggling an ultraviolet light and adjusting the camera focus, it switches smoothly between multiple perceptual modalities, enabling ...
Menghao Pu +7 more
wiley +1 more source
Blow the whistle: a cross-sectional video-analysis study examining bodychecking, suspected injuries and penalisation of illegal contacts in youth ringette. [PDF]
Heming EE +8 more
europepmc +1 more source
Designing “Game Idea Generation” Games
This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project, which studies methods for design and evaluation of casual mobile ...
Paavilainen, Janne +3 more
core +1 more source
Continual Learning for Multimodal Data Fusion of a Soft Gripper
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley +1 more source
Occupational Exposure and Economic Inequity Along a Game Meat Trade Network in Cross River State, Nigeria. [PDF]
Thompson KET +8 more
europepmc +1 more source
Editorial: “Serious location-based games”
Heinrich Söbke +5 more
openaire +3 more sources
Here, we present a textile, wearable capacitive interface enabling multidirectional remote control by dynamically modulating electrode overlap and spacing via a freely gliding upper electrode. A forearm‐mounted prototype drives robotic and media tasks with 12–15 ms latency, maintains < 0.8% drift after 500 cycles, and remains stably functional at 90 ...
Cagatay Gumus +8 more
wiley +1 more source

