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Location-Based Mobile Games

2018
This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs’ intertwining theoretical assumptions and describes ...
Davide Spallazzo, Ilaria Mariani
openaire   +2 more sources

Capturing the response of players to a location-based game

Personal and Ubiquitous Computing, 2010
Location-based games offer opportunities for us to learn more about people’s interactions and feelings towards the environment they are in as well as to understand more about the mental models and locations associated with known environments, e.g. a university campus with its associations of learning.
Lynne Baillie   +3 more
openaire   +2 more sources

GeoMakeIt!: A Platform for Developing Location Based Games

2020 15th International Workshop on Semantic and Social Media Adaptation and Personalization (SMA, 2020
Location based or pervasive games are played outdoors from users with GPS enabled smartphone devices and involve physical visits of various geographical locations by the player. The fact that the playing area combines both the digital and the natural world, gives unique advantages to location based games that were explored by the relevant literature in
Vasileios Dimitriadis   +5 more
openaire   +1 more source

A Review on Location Based Services for Mobile Games

Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016
As mobile users take their devices with them everywhere, adding location-awareness and incorporating geographic data into the applications is an important way to keep users connected to the surrounding world and people nearby, enhancing the overall contextual experience. Through the use of sensors like GPS, accelerometer, gyroscope and more on a mobile
Spyros Xanthopoulos, Stelios Xinogalos
openaire   +1 more source

GeoGuild: Location-Based Framework for Mobile Games

2013 International Conference on Cloud and Green Computing, 2013
Smartphones' performance is in sustained growth, and their geolocation capabilities bring opportunities for developers to explore new aspects of social gaming. We propose a multiplatform framework that can give a social side to a wide range of mobile games.
Georgia Ionescu   +2 more
openaire   +1 more source

Enabling emergent behaviour in location based games

Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010
In general location based games have failed to achieve wide scale adoption and the only location based service that can truly claim such adoption is Geocaching. Arguably this is due to fact that the majority of these games draw their inspiration from video games rather than the way users engage with public spaces such as in Geocaching.
Lund, Kate, Lochrie, Mark, Coulton, Paul
openaire   +1 more source

Mobile Location-Based Gaming

2008
In this chapter we provide an overview of the area of mobile location-based gaming and its relation to maps. Digital maps of various forms are essential to enable the implementation of mobile location-based games and support various key tasks from content authoring and interaction scripting over game state management and location-based interaction at ...
Volker Paelke   +2 more
openaire   +1 more source

Seamful Design for Location-Based Mobile Games

2005
Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones.
Gregor Broll, Steve Benford
openaire   +1 more source

Designing Serious Mobile Location-Based Games

2019
The technical requirements of mobile location-based games have been met sufficiently well to make location-based mobile games an everyday object. Games like Ingress or Pokemon GO have experienced a huge popularity. Hence, the question arises how the obvious attraction of these games can be used to achieve goals other than entertainment, such as ...
Jannicke Baalsrud Hauge   +3 more
openaire   +1 more source

Applying and Facilitating Serious Location-Based Games

2020
The popularity of location-based games continues unabated and is benefiting from the increasing use of mobile end devices and advantageous general conditions, such as the Internet of Things and the Smart City paradigm. This enormous potential of engagement should also be tapped for serious location-based games, i.e.
Jannicke Baalsrud Hauge   +3 more
openaire   +1 more source

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