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Learning with Location-Based Gaming
2021Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
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Coping with uncertainty in a location-based game
IEEE Pervasive Computing, 2003With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You ...
C Greenhalgh
exaly +2 more sources
Modelling and transposition of location-based games
Entertainment Computing, 2019Abstract Design and development of Location-Based Games (LBG) are not trivial tasks due to their pervasive nature, multidisciplinary requirements, and global deployment issues. This paper presents a model-based approach to describe and generate LBGs. Our approach separates location data, game mechanics, and media content from the game implementation.
Cristiane Ferreira +4 more
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Cloaking games in location based services
Proceedings of the 2008 ACM workshop on Secure web services, 2008A prototypical case of data anonymization is location anonymization: here the most common data anonymization technique - k -anonymity - corresponds to cloaking and consists in providing to the potential attacker a large granularity view of the user location. However the anonymizer should take into account that if the landscape is not neutral - so that
G. Gianini, E. Damiani
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Enriching Location-Based Games with Navigational Game Activities
2017Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs.
Stephanie Githa Nadarajah +4 more
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Location-based game to enhance player’s experience in survival horror game
This paper aims to explore the possibility of implementing location-based game using the smartphones GPS to enhance the players experience. With the GPS technology, the player can play in a real world as well as in the virtual game world. We postulate this thus will enhance the players experience.
Andry Chowanda
exaly +2 more sources
QuizHuntAR: A location-based Augmented Reality game for education
2021 International Conference on Graphics and Interaction (ICGI), 2021Augmented Reality (AR) is a technology whose interest and number of applications has grown constantly in several areas, having great popularity in entertainment, whose advantages benefit areas such as education, namely in the gamification component. Although several attempts have been made in applying Game-based Learning (GBL) in the classroom context ...
José Eduardo da Silva Santos +1 more
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Location-Based Games in Informatics Education
2013In the digital era, pupils in primary and secondary schools tend to be familiar with smartphones, PDAs, tablets, GPS navigators etc. Since mobile devices provide new opportunities for teaching and learning, it is necessary to look for an effective way of using them in the curriculum.
Gabriela Lovászová, Viera Palmárová
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A Location-Based Mobile Game for Business Education
2011 IEEE 11th International Conference on Advanced Learning Technologies, 2011Location-based games use the position of the player as a key input and take advantage of the player's physical environment, and these games offer great motivational and educational potential. In this paper, we describe the development of a location-based mobile game that can be used as a business consulting simulation for students. In the game, players
Jean-Christophe Puja, David Parsons 0001
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