Results 11 to 20 of about 47,806 (164)

Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities

open access: yesInformatics, 2021
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes.
Fernando Reinaldo Ribeiro   +3 more
doaj   +1 more source

Community Generated Location Based Gaming [PDF]

open access: yesElectronic Workshops in Computing, 2010
This paper presents the concept for community driven Location Based Games (LBG) that involve actively exploring and discovering public spaces similar to the characteristics seen in Geocaching. The game demonstrated in this paper attempts to utilise the motivations and overcome the limitations of existing Location Based Games.
Lochrie, Mark, Lund, Kate, Coulton, Paul
openaire   +2 more sources

A NEW METHODOLOGY CALLED DICE GAME OPTIMIZER FOR CAPACITOR PLACEMENT IN DISTRIBUTION SYSTEMS

open access: yesElectrical engineering & Electromechanics, 2020
Purpose. Shunt capacitors are installed in power system for compensating reactive power. Therefore, feeder capacity releases, voltage profile improves and power loss reduces.
M. Dehghani   +5 more
doaj   +1 more source

Issues in the Development of Location-Based Games [PDF]

open access: yesInternational Journal of Computer Games Technology, 2011
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors ...
João Tiago Pinheiro Neto Jacob   +1 more
openaire   +2 more sources

Requirements for Location-Based Games for Social Interaction

open access: yesIEEE Transactions on Games, 2022
Social interaction is part of the fabric of society, and is essential to challenge many types of social barriers. Location-based games provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on literature on game design in general, and not on an understanding of ...
Xavier Fonseca   +3 more
openaire   +4 more sources

Client-Side Network Delay Compensation for Online Shooting Games

open access: yesIEEE Access, 2021
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo   +4 more
doaj   +1 more source

Simplifying location-based serious game authoring [PDF]

open access: yesProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts.
Víctor Manuel Pérez-Colado   +4 more
openaire   +2 more sources

Triangulation des méthodes pour l’étude des mobilités d’un jeu géolocalisé (Ingress)

open access: yesTerminal, 2017
Our communication is a case study of a pervasive mobile game named Ingress. We will show how this playful practice transforms, at various levels, the organization of daily trips, while relying on different kinds of social interactions (online and/or co ...
Raphaël Charbey   +3 more
doaj   +1 more source

Learning analytics for location-based serious games [PDF]

open access: yes2018 IEEE Global Engineering Education Conference (EDUCON), 2018
Pervasive gaming has experimented a huge commercial growth with location-based game successes such as Pokémon GO or Ingress. The serious game industry has an opportunity to take advantage of location-based mechanics to better connect games with the real world, creating more authentic immersive learning environments.
Victor M. Perez-Colado   +4 more
openaire   +1 more source

Giocare lo spazio. Il gioco come processo di apprendimento dello spazio/nello spazio [PDF]

open access: yesOcula
This article aims to present a didactic experiment exploring the potential of integrating play as an educational tool in formal learning contexts. The research investigates how playful practices, such as urban exploration and urban games, can facilitate ...
Giulia Conti
doaj   +1 more source

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