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Client-Side Network Delay Compensation for Online Shooting Games
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo +4 more
doaj +1 more source
Location Based Elements into Gaming Industry [PDF]
Abstract. The gaming industry is at a tipping point, where the real world is becoming the playground. In 2018, we could see many location-based games (LBG) such as Yokai Watch World, Jurassic World Alive, and Walking Dead Our World in the gaming market (Figure 1), after Google launched the Google Maps Platform for Real World games4) at Game Developer ...
Tomoyasu Maruyama
openalex +3 more sources
Requirements for Location-Based Games for Social Interaction
Social interaction is part of the fabric of society, and is essential to challenge many types of social barriers. Location-based games provide a means to foster such interaction in local communities. The design of such games is currently based primarily on designer experience and on literature on game design in general, and not on an understanding of ...
Xavier Fonseca +3 more
openaire +4 more sources
Issues in the Development of Location-Based Games [PDF]
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore. These devices allow for the creation of never-before-seen applications, using the broad range of inputs and sensors these devices integrate (such as accelerometers, light sensors ...
João Tiago Pinheiro Neto Jacob +1 more
openaire +2 more sources
Simplifying location-based serious game authoring [PDF]
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts.
Víctor Manuel Pérez-Colado +4 more
openaire +2 more sources
Spot that Bird: A Location Based Bird Game [PDF]
In today's age of pervasive computing and social media people make extensive use of technology for communicating, sharing media and learning. Yet while in the outdoors, on a hike or a trail we find ourselves inept of information about the natural world surrounding us.
Sneha Mehta
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Triangulation des méthodes pour l’étude des mobilités d’un jeu géolocalisé (Ingress)
Our communication is a case study of a pervasive mobile game named Ingress. We will show how this playful practice transforms, at various levels, the organization of daily trips, while relying on different kinds of social interactions (online and/or co ...
Raphaël Charbey +3 more
doaj +1 more source
What does Pokémon Go teach us about geography? [PDF]
Pokémon Go, a highly popular, recently launched augmented-reality-based video game, fosters players' interaction with the real world. In this commentary we elaborate on how location-based games, such as Pokémon Go, have provided insights into the ...
H. Gong, R. Hassink, G. Maus
doaj +1 more source
Learning analytics for location-based serious games [PDF]
Pervasive gaming has experimented a huge commercial growth with location-based game successes such as Pokémon GO or Ingress. The serious game industry has an opportunity to take advantage of location-based mechanics to better connect games with the real world, creating more authentic immersive learning environments.
Victor M. Perez-Colado +4 more
openaire +1 more source
This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations.
Katriina Heljakka, Pirita Ihamäki
doaj +1 more source

