Results 201 to 210 of about 1,059,890 (343)
Flexible Sensor‐Based Human–Machine Interfaces with AI Integration for Medical Robotics
This review explores how flexible sensing technology and artificial intelligence (AI) significantly enhance human–machine interfaces in medical robotics. It highlights key sensing mechanisms, AI‐driven advancements, and applications in prosthetics, exoskeletons, and surgical robotics.
Yuxiao Wang +5 more
wiley +1 more source
Eurogame escape room of physics in veterinary education: a pilot study. [PDF]
Bräuninger SA +3 more
europepmc +1 more source
THE LOCATION-BASED GAME “NICOLAUS COPERNICUS UNIvERSITY STUDENTS TOWARDS THE PLACE OF (NON)MEMORY”
Kinga Majchrzak
openalex +2 more sources
Information Transmission Strategies for Self‐Organized Robotic Aggregation
In this review, we discuss how information transmission influences the neighbor‐based self‐organized aggregation of swarm robots. We focus specifically on local interactions regarding information transfer and categorize previous studies based on the functions of the information exchanged.
Shu Leng +5 more
wiley +1 more source
A contradiction-centered model for the emergence of swarm intelligence. [PDF]
Jiao W.
europepmc +1 more source
Using a Location-Based AR Game in Environmental Engineering
Heinrich Söbke +3 more
openalex +2 more sources
This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu +3 more
wiley +1 more source
In Too Deep: A Point-of-Care Ultrasound (POCUS) Escape Room. [PDF]
Wubben BM.
europepmc +1 more source
An AI‐Enabled All‐In‐One Visual, Proximity, and Tactile Perception Multimodal Sensor
Targeting integrated multimodal perception of robots, an AI‐enabled all‐in‐one multimodal sensor is proposed. This sensor is capable of perceiving three types of modalities, including vision, proximity, and tactility. By toggling an ultraviolet light and adjusting the camera focus, it switches smoothly between multiple perceptual modalities, enabling ...
Menghao Pu +7 more
wiley +1 more source

