Results 21 to 30 of about 1,059,890 (343)

Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities

open access: yesInformatics, 2021
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes.
Fernando Reinaldo Ribeiro   +3 more
doaj   +1 more source

Simplifying location-based serious game authoring [PDF]

open access: yesProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts.
Perez-Colado, Victor Manuel   +4 more
openaire   +1 more source

A NEW METHODOLOGY CALLED DICE GAME OPTIMIZER FOR CAPACITOR PLACEMENT IN DISTRIBUTION SYSTEMS

open access: yesElectrical engineering & Electromechanics, 2020
Purpose. Shunt capacitors are installed in power system for compensating reactive power. Therefore, feeder capacity releases, voltage profile improves and power loss reduces.
M. Dehghani   +5 more
doaj   +1 more source

Community Generated Location Based Gaming [PDF]

open access: yesElectronic Workshops in Computing, 2010
This paper presents the concept for community driven Location Based Games (LBG) that involve actively exploring and discovering public spaces similar to the characteristics seen in Geocaching. The game demonstrated in this paper attempts to utilise the motivations and overcome the limitations of existing Location Based Games.
Lochrie, Mark, Lund, Kate, Coulton, Paul
openaire   +1 more source

Client-Side Network Delay Compensation for Online Shooting Games

open access: yesIEEE Access, 2021
In online multiplayer shooting games, a long network delay can adversely impact player performance because it leads to large synchronization errors in the game information, such as location errors, between players.
Takato Motoo   +4 more
doaj   +1 more source

Learning analytics for location-based serious games [PDF]

open access: yes2018 IEEE Global Engineering Education Conference (EDUCON), 2018
Pervasive gaming has experimented a huge commercial growth with location-based game successes such as Pokémon GO or Ingress. The serious game industry has an opportunity to take advantage of location-based mechanics to better connect games with the real world, creating more authentic immersive learning environments.
Perez-Colado, Victor M.   +4 more
openaire   +1 more source

Learning with Location-Based Gaming

open access: yes, 2021
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire   +2 more sources

What does Pokémon Go teach us about geography? [PDF]

open access: yesGeographica Helvetica, 2017
Pokémon Go, a highly popular, recently launched augmented-reality-based video game, fosters players' interaction with the real world. In this commentary we elaborate on how location-based games, such as Pokémon Go, have provided insights into the ...
H. Gong, R. Hassink, G. Maus
doaj   +1 more source

Contextual Variation in External and Internal Workloads across the Competitive Season of a Collegiate Women’s Soccer Team

open access: yesSports, 2021
As sports technology has continued to develop, monitoring athlete workloads, performance, and recovery has demonstrated boundless benefits for athlete and team success.
Lauren E. Rentz   +5 more
doaj   +1 more source

Designing a Pervasive Adventure Gamescape: Avoiding the Pitfalls in Creating Augmented LBGs for Playful Learning

open access: yesJournal of Digital Media & Interaction, 2018
This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations.
Katriina Heljakka, Pirita Ihamäki
doaj   +1 more source

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