Results 11 to 20 of about 1,517,047 (346)

Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities [PDF]

open access: goldMultimodal Technologies and Interaction, 2022
The design of location-based games (LBGs) for cultural heritage should ensure the active participation and contribution of local communities and heritage professionals to achieve contextual relevance, importance, and content validity. This paper presents
P. Koutsabasis   +7 more
semanticscholar   +2 more sources

Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games [PDF]

open access: hybridProc. ACM Hum. Comput. Interact., 2022
Pokémon GO is a popular location-based mobile game that seeks to inspire players to be more active, socialize physically and virtually, and spend more time outside.
Morva Saaty   +4 more
semanticscholar   +2 more sources

Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players [PDF]

open access: hybridBehavior and Information Technology, 2021
Location-based games (LBGs) augment urban environments with virtual content turning them into a playground. The importance of understanding how different modes of play impact LBG players’ psychological well-being is emphasized by the enormous and ...
Samuli Laato, A. Islam, T. Laine
semanticscholar   +2 more sources

Enhancing Environmental Education Through Location-Based Games (LBGs) in Biology Education

open access: bronzeSosyal bilimler ve eğitim dergisi
In recent years, location-based games have emerged as a potent tool for enhancing environmental awareness within the scope of biology education. This study examines the application of location-based games in biology education to foster environmental ...
Gamze Mercan, Zümrüt Varol Selçuk
semanticscholar   +3 more sources

Augmented play: An analysis of augmented reality features in location-based games

open access: hybridConvergence: The International Journal of Research into New Media Technologies, 2023
As well as popularising location-based games, Pokémon GO helped connect location-based play with augmented reality (AR), bringing this still-nascent technology into the mainstream.
Kati Alha   +3 more
semanticscholar   +2 more sources

Design Principles for Content Creation in Location-Based Games [PDF]

open access: hybridACM Trans. Multim. Comput. Commun. Appl., 2023
Location-based games have been around since 2000 across various fields, including education, health, and entertainment. The main challenge facing such games is content generation. In contrast to normal games, content in location-based games is inherently
P. Fränti, Nancy Fazal
semanticscholar   +2 more sources

Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games [PDF]

open access: hybridGames Res. Pract.
Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more ...
John Dunham   +5 more
semanticscholar   +2 more sources

Social media data for content creation in location-based games

open access: hybridJournal of Location Based Services
Content in location-based games (LBGs) fundamentally depends on the location, and its global coverage is challenging. Typical content creation approaches involve crowdsourcing, but recent research has also considered Web crawling and OpenStreetMap data ...
Nancy Fazal, P. Fränti
semanticscholar   +2 more sources

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