Results 11 to 20 of about 608,487 (295)
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to explore mobile and augmented reality to bring the physical and virtual together.
Boaventura DaCosta, Carolyn Kinsell
doaj +1 more source
Gamified Mobile Collaborative Location-Based Language Learning
As design-based research, this study describes the development and analysis of two location-based augmented reality (AR) serious learning games (SLG) for French second language (FL2) learning. Explorez and VdeUVic are collaborative quest-based SLGs.
Bernadette Perry
doaj +1 more source
Learning analytics for location-based serious games [PDF]
Pervasive gaming has experimented a huge commercial growth with location-based game successes such as Pokémon GO or Ingress. The serious game industry has an opportunity to take advantage of location-based mechanics to better connect games with the real world, creating more authentic immersive learning environments.
Perez-Colado, Victor M. +4 more
openaire +1 more source
The Art of Tacit Learning in Serious Location-Based Games
Over the past two decades, location-based games have moved from media art fringes to the mass cultural mainstream. Through their locative affordances, these game types enable practices of wayfaring and placemaking, with the capacity to deliver powerful ...
Jacob Sheahan +2 more
doaj +1 more source
Using Interviews to Evaluate Location-Based Games: Lessons and Challenges
Games User Research (GUR) is an interdisciplinary field of study that aims to measure, analyze, and understand the interaction and experience of players with digital games.
Nayana Carneiro +3 more
doaj +1 more source
Learning with Location-Based Gaming
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire +2 more sources
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space
António Coelho +15 more
doaj +1 more source
Location-based games have become popular in recent years, with Pokémon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data collection.
Rene Westerholt +2 more
doaj +1 more source
Objectives: Several physical, psychological, and social health consequences are caused by smartphone users’ addiction to games. A location-based game (LBG), Pokémon GO, recently garnered significant attention from young people. This study aims to explore
Yuk Chiu Yip, Ka Huen Yip, Wai King Tsui
doaj +1 more source
Delivering real-world ubiquitous location systems [PDF]
Location-enhanced applications are poised to become the first real-world example of ubiquitous computing. In this paper, we emphasize the practical aspects of getting location-enhanced applications deployed on existing devices, such as laptops, tablets ...
Anthony LaMarca +4 more
core +2 more sources

