Results 21 to 30 of about 1,517,047 (346)

Towards Location-based Augmented Reality games

open access: diamondProcedia Computer Science, 2012
AbstractLocation-based games have become more popular thanks to the growth of mobile device's technology. This paper presents a framework for the development of location-based augmented reality games and wARms, an augmented-reality location- based mobile game prototype based on said framework that uses the player's real position and orientation in ...
Jacob, João   +3 more
openaire   +2 more sources

Adaptivity and safety in location-based games

open access: gold2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), 2017
Location-based games require, among other things, obtaining or computing information regarding the players' physical activity and real-world context. Additionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming ...
Joao Jacob   +3 more
openaire   +4 more sources

Play where you are

open access: yesJournal of Play in Adulthood, 2022
This article argues for the position that libraries should develop, host, and encourage the community-creation of location-based games. While Pokémon Go has demonstrated that there is a sizable population ready to go outside to play, it also has left the
Mita Williams
doaj   +2 more sources

Literature Review of Location-Based Mobile Games in Education: Challenges, Impacts and Opportunities

open access: yesInformatics, 2021
With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes.
Fernando Reinaldo Ribeiro   +3 more
doaj   +1 more source

How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going

open access: yesProc. ACM Hum. Comput. Interact., 2023
Location-based multiplayer games such as Pokémon GO are tied to real-world locations. Past research has demonstrated that, consequently, these games influence where players move.
Samuli Laato   +4 more
semanticscholar   +1 more source

Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO

open access: yesInternational Conference on Human Factors in Computing Systems, 2023
The overlaying of physical spaces with digital information produces hybrid spaces, redefining people’s experience of social interactions. Location-based games (LBGs) with social components are a good case. Yet, the impact LBGs have on sociability remains
Jiangnan Xu   +6 more
semanticscholar   +1 more source

Location-based Mobile Games for a house museum.

open access: yesConvergências - Revista de Investigação e Ensino das Artes, 2021
The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum.
Davide Spallazzo, Ilaria Mariani
doaj   +1 more source

Combining Cultural Heritage and Gaming Experiences: Enhancing Location-Based Games for Generation Z

open access: yesSustainability, 2023
Location-based games (LBGs) are an effective tool to enhance engagement in cultural heritage experiences. Especially for digital natives (i.e., Generation Z), LBGs are a new way to experience cultural heritage.
Hyeyoung Yun
semanticscholar   +1 more source

Simplifying location-based serious game authoring [PDF]

open access: yesProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the exceptional success of Pokémon GO and some others such as Ingress users are more than ever ready to experiment with games that are more focused into their actions and their playing contexts.
Perez-Colado, Victor Manuel   +4 more
openaire   +1 more source

Editorial, Vol. 7, No. 1

open access: yesInternational Journal of Serious Games, 2020
Editorial of the International Journal of Serious Games, Vol.
Alessandro De Gloria
doaj   +1 more source

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