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Objectives: Several physical, psychological, and social health consequences are caused by smartphone users’ addiction to games. A location-based game (LBG), Pokémon GO, recently garnered significant attention from young people. This study aims to explore
Yuk Chiu Yip, Ka Huen Yip, Wai King Tsui
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Delivering real-world ubiquitous location systems [PDF]
Location-enhanced applications are poised to become the first real-world example of ubiquitous computing. In this paper, we emphasize the practical aspects of getting location-enhanced applications deployed on existing devices, such as laptops, tablets ...
Anthony LaMarca +4 more
core +2 more sources
Owing to increasing cases of sedentary lifestyles and their negative impact on health, practical solutions are needed to address the physical and mental wellbeing of citizens and to enhance their standard of living.
Michael Oduor, Timo Perälä
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Background/Objective: The present study examined the influence of match location, quality of opposition team, and playing position on physical performance indicators of the 4-2-3-1 formation.
Giorgos Paraskevas +2 more
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"Get off my lawn!": Starting to understand territoriality in location based mobile games [PDF]
With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games.
Chamberlain, Alan +5 more
core +2 more sources
Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of ...
Kevin Dadaczynski +5 more
doaj +1 more source
Board Game Prototyping to Co-Design a Better Location-Based Digital Game [PDF]
conference ...
Jones, Catherine Emma +3 more
openaire +3 more sources
Issues in the Development of Location-Based Games
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore.
João Tiago Pinheiro Neto Jacob +1 more
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Designing location based learning experiences for people with intellectual disabilities and additional sensory impairments [PDF]
The research reported here is part of a larger project which seeks to combine serious games (or games based learning) with location based services to help people with intellectual disability and additional sensory impairments to develop work based skills.
Android +44 more
core +1 more source
Design Framework for Social Interaction with Location-based Games
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space.
Xavier Fonseca +2 more
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