Results 41 to 50 of about 1,517,047 (346)

Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health: A Qualitative Study

open access: yesInternational Journal of Public Health, 2023
Objectives: Several physical, psychological, and social health consequences are caused by smartphone users’ addiction to games. A location-based game (LBG), Pokémon GO, recently garnered significant attention from young people. This study aims to explore
Yuk Chiu Yip, Ka Huen Yip, Wai King Tsui
doaj   +1 more source

Delivering real-world ubiquitous location systems [PDF]

open access: yes, 2005
Location-enhanced applications are poised to become the first real-world example of ubiquitous computing. In this paper, we emphasize the practical aspects of getting location-enhanced applications deployed on existing devices, such as laptops, tablets ...
Anthony LaMarca   +4 more
core   +2 more sources

Interactive Urban Play to Encourage Active Mobility: Usability Study of a Web-Based Augmented Reality Application

open access: yesFrontiers in Computer Science, 2021
Owing to increasing cases of sedentary lifestyles and their negative impact on health, practical solutions are needed to address the physical and mental wellbeing of citizens and to enhance their standard of living.
Michael Oduor, Timo Perälä
doaj   +1 more source

Effect of opposition quality and match location on the positional demands of the 4-2-3-1 formation in elite soccer

open access: yesJournal of Exercise Science & Fitness, 2020
Background/Objective: The present study examined the influence of match location, quality of opposition team, and playing position on physical performance indicators of the 4-2-3-1 formation.
Giorgos Paraskevas   +2 more
doaj   +1 more source

"Get off my lawn!": Starting to understand territoriality in location based mobile games [PDF]

open access: yes, 2017
With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games.
Chamberlain, Alan   +5 more
core   +2 more sources

Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus

open access: yesFrontiers in Public Health, 2021
Emerging empirical evidence indicates a limited health literacy for a substantial proportion of children and adolescents. Although it is generally agreed upon promoting health literacy as early as possible in the lifespan, there is a lack of ...
Kevin Dadaczynski   +5 more
doaj   +1 more source

Board Game Prototyping to Co-Design a Better Location-Based Digital Game [PDF]

open access: yesProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017
conference ...
Jones, Catherine Emma   +3 more
openaire   +3 more sources

Issues in the Development of Location-Based Games

open access: yesInternational Journal of Computer Games Technology, 2011
As new and more powerful mobile devices arrive, such as smartphones, tablets and PDAs, so do new ways of interaction emerge for the users and developers to explore.
João Tiago Pinheiro Neto Jacob   +1 more
doaj   +1 more source

Designing location based learning experiences for people with intellectual disabilities and additional sensory impairments [PDF]

open access: yes, 2010
The research reported here is part of a larger project which seeks to combine serious games (or games based learning) with location based services to help people with intellectual disability and additional sensory impairments to develop work based skills.
Android   +44 more
core   +1 more source

Design Framework for Social Interaction with Location-based Games

open access: yesInternational Journal of Serious Games, 2022
Location-based games invite players to have new forms of meaningful social interactions with others and provide opportunities for players to engage with their own neighbourhood’s public space.
Xavier Fonseca   +2 more
doaj  

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