Results 1 to 10 of about 79 (76)

At the nexus of ludology and narratology: Advances in reality-based story-driven games [PDF]

open access: yesF1000Research, 2023
Story-driven games are growing in popularity across a wide range of genres. However, the narrative potential of video games is still being debated, particularly in light of the so-called tension between gameplay and storytelling. This study proposes that
David Dowling
exaly   +4 more sources

Analysis of Russian and global game studies: ludology vs. narratology

open access: yesRUDN Journal of Studies in Literature and Journalism, 2022
The author reviews the past-to-present academic literature on game studies from the perspective of ludology and narratology. The academic study of video games has grown substantially since 2001 - the year Game Studies started publishing its first ...
Andrei A. Pugachev
doaj   +1 more source

Divergent theoretical trajectories in Game Studies: a bibliographical review

open access: yesArtnodes, 2021
Video games have become important objects of study for different academic disciplines. From the birth of the medium in the mid-twentieth century to the present, video games have offered new and creative ways of approaching reality and fiction, and not ...
Rosa Núñez-Pacheco   +1 more
doaj   +1 more source

A Game of Twisted Shouting

open access: yesEludamos, 2022
This article takes a deeper look at the notion of ludo-narrative dissonance (henceforth LND), a popular term that refers to the perceived clash between the ludic and the narrative aspects of games.
Paweł Grabarczyk, Bo Kampmann Walther
doaj   +1 more source

Ludologia – naukowe badania gier. Przeszłość, teraźniejszość, przyszłość

open access: yesImages, 2023
The aim of the article is to present similarities and differences in the approaches to the field of ludol- ogy (also known as games research, game studies) in Poland and abroad, on the basis of an analysis of publications and papers presented at ...
Augustyn Surdyk
doaj   +1 more source

Fabula Nova Obscura Est: Possible Worlds in “Final Fantasy XIII-2”

open access: yesГалактика медиа: журнал медиа исследований, 2021
Modern narratological researches are quite well developed and has long gone beyond the purely philological field. One of the applications of narratology is the study of computer games, the most relevant new medium.
Vladislav V. Kirichenko
doaj   +1 more source

“Start” Button Pressed. Game Studies Resumed

open access: yesГалактика медиа: журнал медиа исследований, 2021
Book review: Vetushinkiy, A. (2021). Gamedrome: The Things You Need to Know about Videogames and Game Culture. Moscow: Eksmo. (In Russian).
Nikolai B. Afanasov
doaj   +1 more source

The Impact of Problem-Based Serious Games on Learning Motivation

open access: yesIEEE Access, 2022
Students’ motivation in computer graphic courses is a challenge for educators. Computer courses entail abstract notions and algorithmic features, and these difficulties affect the students’ motivation.
Meisam Moradi   +1 more
doaj   +1 more source

Playing Sue [symposium]

open access: yesTransformative Works and Cultures, 2009
Using ludology and narrative theory, we explore the concept of the Mary Sue in RPGs as well as in fandom. In fantasy RPGs, self-insertion and wish fulfillment are encouraged. However, the presence of a Mary Sue can still disrupt the gaming experience.
Julia Beck, Frauke Herrling
doaj   +1 more source

Ludic Taunting: Does Taunting Work Differently in Video Games?

open access: yesJournal of Language and Literature, 2022
Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in games with in-game taunt features are under investigated.
SF Luthfie Arguby Purnomo   +5 more
doaj   +1 more source

Home - About - Disclaimer - Privacy