Results 31 to 40 of about 134 (121)
This paper proposes to discuss how adventure games, a subgenre of video games, have become a new medium that manages to combine elements from literature, comics, and movies in order to present highly complex interactive narratives of their own.
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Les dimensions multiples de l’engagement ludique
M. Csíkszentmihályi’s theory of flow provides a popular definition of engagement in games. It is of great interest for game studies, particularly by its emphasis on autotelic activities and by its consideration of challenge, learning and pleasure ...
Olivier Caïra
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Cinematic games are increasingly reaching more audiences and have establish successful formulas able to engage their audience in gameplay. On the other hand, interactive movies remain niche and have not found new formulas able to preserve narrativity and
Sohail Dahdal
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Does colouring need a narrative? A series of historical and contemporary cases demonstrates that there is a trend of utilising storytelling in the design of colouring books, common to different historical, local, national, and cultural European(ized ...
Andrei Kostin
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A la marge de la lecture et du ludique : les livres-jeux
The margins of the game question the moment and the way ludic becomes something else. In the book-game these margins allow to probe the articulation between reading and play and their respective functions.
Boris Solinski
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Towards a Conciliation of Ludology and Narratology in Computer Game Studies: An Analysis of Valheim
This article presents, firstly, an overview of the recent field of Computer Game Studies, drawing on works of major importance so as to explore the two most prominent theoretical approaches which were adopted in video game research after the publication
Jéssica Bispo
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Ćwierć wieku polskich badań nad grami wideo
Krawczyk and Garda present the history of digital game research in Poland. Drawing on existing as well as newly generated data, they present early studies and later processes of institutionalization and internationalization. This, along with a discussion
Maria B. Garda, Stanisław Krawczyk
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This article offers a new theoretical method of Comparative Ludology, aiming for an interdisciplinary exploration of Play&Games, analyzing their philosophical, theoretical, and architectural dimensions, along with aspects of their political history, from
Mouzakitis Stavros A.
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Game Design Patterns Consolidation
The field of game design patterns has grown up rapidly because of the necessity of tools supporting game design process on video games, serious games, and education.
Amir M. Abu Makhadi
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Whodology: Encountering Doctor Who fan fiction through the portals of play studies and ludology
The fan fiction that is inspired by the textual world of both the original and new series of Doctor Who seems to provide a paratextual world of its own that produces a fascinatingly multidirectional relationship with the narratives that inspire it ...
Charles William Hoge
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