Results 41 to 50 of about 134 (121)
The current surge of game studies literature demands a scrutinizing look at the solidifying positions within the German and international discourse and the opportunities of finding a common vocabulary and adequate set of analytical tools.
Stefan Werning
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Jogo dos Paradigmas: O Semblante da Literatura
Review of Markku Eskelinen, Cybertext Poetics: The Critical Landscape of New Media Literary Theory. London & New York, Continuum Books, 2012, 462 pp. ISBN: 9781441107459.
Daniela Côrtes Maduro
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This article polemicizes with Katarzyna Marak and Miłosz Markocki’s critical outline of Polish game studies. The reviewers critique the way in which the book’s intention was put into practice.
Stanisław Krawczyk +2 more
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The adventure oriented Multi-User Dungeon Tubmud is in this article examined in the light of various theories on play and games, in order to define a methodology suitable to capture the specific game-like aspects of the MUD. By subjecting Tubmud to two models that were originally developed to analyse elements of traditional games, a complex of ...
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How Does the CREL Framework Facilitate Effective Interdisciplinary Collaboration and Experiential Learning Through Role-Playing? [PDF]
Traditional models of interdisciplinary collaboration in higher education often struggled to transcend disciplinary silos, resulting in fragmented Communication and superficial integration.
James Lipuma, Cristo Leon
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This article is a review of Pippin Barr’s book The Stuff Games Are Made Of (2023), which explores various elements of game worlds. Over the course of ten chapters, including introduction and conclusion, the author of the monograph examine samples with ...
Vladislav V. Kirichenko
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This article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games.
Ea C. Willumsen
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While recent game research explores culture and Orientalism, a significant gap remains regarding Sinologism. Gu proposed Sinologism based on Orientalism, laying the theoretical foundation for this study.
Nuozhou Chen, Jiaqi Li, Chenheng Deng
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Affective computing in general and human activity and intention analysis in particular comprise a rapidly-growing field of research. Head pose and emotion changes present serious challenges when applied to player’s training and ludology experience in ...
Grigorios Kalliatakis +2 more
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Cinematography and Ludology: In Search of a Lucidography
What happens when one tries to figure out the relationships between games (ludology) and films (cinematography)? The answer is lucidography. The business of this paper is to enquire more deeply into the various intermediations of games and films. First, the interface or screen level (the explicit level) is considered, and second, it is shown how games ...
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