Results 41 to 50 of about 134 (121)

‘Translating Narrative into Code’ – Thoughts on a Technology-Centric Model of Digital Games as Programmable Media

open access: yesEludamos, 2007
The current surge of game studies literature demands a scrutinizing look at the solidifying positions within the German and international discourse and the opportunities of finding a common vocabulary and adequate set of analytical tools.
Stefan Werning
doaj   +1 more source

Jogo dos Paradigmas: O Semblante da Literatura

open access: yesMatLit, 2013
Review of Markku Eskelinen, Cybertext Poetics: The Critical Landscape of New Media Literary Theory. London & New York, Continuum Books, 2012, 462 pp. ISBN: 9781441107459.
Daniela Côrtes Maduro
doaj   +1 more source

Groznawstwo, którego nie było. Polemika z książką Katarzyny Marak i Miłosza Markockiego Aspekty funkcjonowania gier cyfrowych we współczesnej kulturze

open access: yesTeksty Drugie, 2017
This article polemicizes with Katarzyna Marak and Miłosz Markocki’s critical outline of Polish game studies. The reviewers critique the way in which the book’s intention was put into practice.
Stanisław Krawczyk   +2 more
doaj  

Defining a Tubmud Ludology

open access: yes, 2003
The adventure oriented Multi-User Dungeon Tubmud is in this article examined in the light of various theories on play and games, in order to define a methodology suitable to capture the specific game-like aspects of the MUD. By subjecting Tubmud to two models that were originally developed to analyse elements of traditional games, a complex of ...
openaire   +1 more source

How Does the CREL Framework Facilitate Effective Interdisciplinary Collaboration and Experiential Learning Through Role-Playing? [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics
Traditional models of interdisciplinary collaboration in higher education often struggled to transcend disciplinary silos, resulting in fragmented Communication and superficial integration.
James Lipuma, Cristo Leon
doaj  

What Stuff Games are Made of?

open access: yesГалактика медиа: журнал медиа исследований
This article is a review of Pippin Barr’s book The Stuff Games Are Made Of (2023), which explores various elements of game worlds. Over the course of ten chapters, including introduction and conclusion, the author of the monograph examine samples with ...
Vladislav V. Kirichenko
doaj   +1 more source

The Form of Game Formalism

open access: yesMedia and Communication, 2018
This article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games.
Ea C. Willumsen
doaj   +1 more source

Beyond the ‘Yellow Sand’ and Toward Cultural Agency: Sinologism and Cross-Cultural Communication in Black Myth: Wukong

open access: yesArts
While recent game research explores culture and Orientalism, a significant gap remains regarding Sinologism. Gu proposed Sinologism based on Orientalism, laying the theoretical foundation for this study.
Nuozhou Chen, Jiaqi Li, Chenheng Deng
doaj   +1 more source

Conceiving Human Interaction by Visualising Depth Data of Head Pose Changes and Emotion Recognition via Facial Expressions

open access: yesComputers, 2017
Affective computing in general and human activity and intention analysis in particular comprise a rapidly-growing field of research. Head pose and emotion changes present serious challenges when applied to player’s training and ludology experience in ...
Grigorios Kalliatakis   +2 more
doaj   +1 more source

Cinematography and Ludology: In Search of a Lucidography

open access: yes, 2004
What happens when one tries to figure out the relationships between games (ludology) and films (cinematography)? The answer is lucidography. The business of this paper is to enquire more deeply into the various intermediations of games and films. First, the interface or screen level (the explicit level) is considered, and second, it is shown how games ...
openaire   +3 more sources

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