Results 61 to 70 of about 134 (121)

>Luchar con odres: reescritura cervantina y subversión caballeresca en el videojuego Don Quijote (1987)

open access: yesCaracteres: Estudios Culturales y Críticos de la Esfera Digital, 2015
This paper aims to examine the work of adapting the cervantine imaginary present in the text adventure Don Quijote, published by Dinamic in 1987; the game is part of a period of splendor of Spanish entertainment software.
Jorge Martín García
doaj  

Our Combative Past and Co-operative Future: Review of The Play Versus Story Divide in Game Studies: Critical Essays

open access: yesPress Start, 2016
A review of Wilhelm Kapell’s The Play Versus Story Divide tackling the major themes of its contributions, praising its approach and unique papers while addressing a few minor shortcomings.
Conor Patrick Mckeown
doaj  

Carnivalesque, creativity, and the becomings: a critical assessment of the politics of resistance in Batman: Arkham Asylum

open access: yesCreativity Studies
There is a growing academic interest in respect for critical game studies from the domains such as cultural studies, literature, ludology, and gender studies.
Anupama Kodencheri   +1 more
doaj   +1 more source

Videojuegos: El desafío de un nuevo medio a la Comunicación Social

open access: yesHistoria y Comunicación Social, 2007
The Academia field of computer game research is one of the most promising interdisciplinary areas of research for mass communication researchers. The phenomenon didn’t get attention from academic fields until 20 years ago and, however, need, from social ...
Salvador Gómez García
doaj  

L’historien et le jeu-vidéo

open access: yesConserveries Mémorielles, 2018
When they speak about historical representations in video games, it’s often thought of war and, whatever is the type of game. This omnipresence reinforces idea that past was built by war.
Julien Lalu
doaj  

Narrative Machines: A Ludological approach to Narrative Design

open access: yes, 2020
In this chapter, we discuss the design of games as narrative machines – mechanical systems that create narrative experiences. The role of narrative in games has been a hotly discussed topic in Game Studies, and indeed there are many ways that play and story can come together, from static scripts authored by the designer to improvised scenes freely role-
MACCALLUM-STEWART, Esther   +2 more
openaire  

Ludology: play, rethoric, complexity

open access: yes, 2015
Considering play as an act is assigning it intent and purpose. Its problem is less its identification as play, obvious to everyone, that a problem of communicating the idea of what is being played: « So, what is play ? If no one asks me, I know; but if I want to explain when people ask me, I do not know anymore. » (L. Wittgenstein).
openaire   +1 more source

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