Results 61 to 70 of about 134 (121)
This paper aims to examine the work of adapting the cervantine imaginary present in the text adventure Don Quijote, published by Dinamic in 1987; the game is part of a period of splendor of Spanish entertainment software.
Jorge Martín García
doaj
A review of Wilhelm Kapell’s The Play Versus Story Divide tackling the major themes of its contributions, praising its approach and unique papers while addressing a few minor shortcomings.
Conor Patrick Mckeown
doaj
There is a growing academic interest in respect for critical game studies from the domains such as cultural studies, literature, ludology, and gender studies.
Anupama Kodencheri +1 more
doaj +1 more source
Videojuegos: El desafío de un nuevo medio a la Comunicación Social
The Academia field of computer game research is one of the most promising interdisciplinary areas of research for mass communication researchers. The phenomenon didn’t get attention from academic fields until 20 years ago and, however, need, from social ...
Salvador Gómez García
doaj
Peripheral-physiological and neural correlates of the flow experience while playing video games: a comprehensive review. [PDF]
Khoshnoud S +2 more
europepmc +1 more source
Internet gaming addiction: current perspectives. [PDF]
Kuss DJ.
europepmc +1 more source
When they speak about historical representations in video games, it’s often thought of war and, whatever is the type of game. This omnipresence reinforces idea that past was built by war.
Julien Lalu
doaj
Interactive Narrative in a Mobile Health Behavioral Intervention (Tumaini): Theoretical Grounding and Structure of a Smartphone Game to Prevent HIV Among Young Africans. [PDF]
Winskell K, Sabben G, Obong'o C.
europepmc +1 more source
Narrative Machines: A Ludological approach to Narrative Design
In this chapter, we discuss the design of games as narrative machines – mechanical systems that create narrative experiences. The role of narrative in games has been a hotly discussed topic in Game Studies, and indeed there are many ways that play and story can come together, from static scripts authored by the designer to improvised scenes freely role-
MACCALLUM-STEWART, Esther +2 more
openaire
Ludology: play, rethoric, complexity
Considering play as an act is assigning it intent and purpose. Its problem is less its identification as play, obvious to everyone, that a problem of communicating the idea of what is being played: « So, what is play ? If no one asks me, I know; but if I want to explain when people ask me, I do not know anymore. » (L. Wittgenstein).
openaire +1 more source

