Results 21 to 30 of about 134 (121)

Story and Recall in First‐Person Shooters

open access: yesInternational Journal of Computer Games Technology, Volume 2008, Issue 1, 2008., 2008
Story has traditionally been seen as something separate to gameplay—frequently relegated to an afterthought or epiphenomenon. Nevertheless, in the FPS genre there has been something of a renaissance in the notion of the story‐driven title. Partially, this is due to advances in technology enabling a greater capacity for distributed storytelling and a ...
Dan Pinchbeck, Kok Wai Wong
wiley   +1 more source

Dialogues with the Machine, or Ruins of Closure and Control in Interactive Digital Narratives

open access: yesOpen Library of Humanities, 2021
The interrelations between literary studies, and posthumanism deserve attention beyond the focus on the representation of posthuman identities on the story level.
Julia Hoydis
doaj   +2 more sources

Ludology, Narratology and Philosophical Hermeneutics

open access: yesDiGRA Digital Library, 2014
In this article we present the hermeneutic method as a tool for analyzing game studies discourses. We use Markku Eskelinen’s profusely interpreted “The Gaming Situation” (2001) as a case study. Our premise is that whereas the hermeneutic method is academically well-established, its conscious application is not.
Arjoranta, Jonne, Karhulahti, Veli-Matti
openaire   +6 more sources

Ludology as Game Research in Language Pedagogy Studies. Ludologie als Spielforschung – angewandt in der Fremdsprachendidaktik [PDF]

open access: yesKalbotyra, 2008
Das Ziel des Artikels ist die Präsentation der grundlegenden Voraussetzungen der Ludologie, die sich mit der Erforschung von Spielen und ihrer Anwendung im Fremdsprachenunterricht und in der angewandten Linguistik beschäftigt.Diese Wissenschaftsdisziplin
Augustyn Surdyk
doaj   +3 more sources

The Player as Author: Exploring the Effects of Mobile Gaming and the Location-Aware Interface on Storytelling

open access: yesFuture Internet, 2012
The mobile internet expands the immersive potential of storytelling by introducing electronic games powered by portable, location-aware interfaces. Mobile gaming has become the latest iteration in a decades-long evolution of electronic games that seek to
Tim Hetland   +2 more
doaj   +1 more source

Beyond Rules and Mechanics: A Different Approach for Ludology [PDF]

open access: yesGames and Culture, 2019
Due to its affiliation with formalism, ludology, the scientific perspective prioritized in game studies, considers the rule–mechanic binomial to be an essential principle of any scholarly approach to video games. Nevertheless, the limitation of the game system order implies that, as a fundamental part of this epistemological approach, the empirical ...
Juan J. Vargas-Iglesias   +1 more
openaire   +3 more sources

Landmarks for the Contemporary Analysis of the Video Games. A new possible general scheme of analysis [PDF]

open access: yesCultural Intertexts, 2015
Video games , as a contemporary cultural phenomenon, have drawn the attention of academic scholars, who decrypt them from a cultural perspective (what happens outside the game?) or as cultural object in itself (what happens inside the game?). Nowadays,
Tulia Maria CĂŞVEAN
doaj  

The Book of Genesis and other allegorical origin stories of games

open access: yesOrbis Litterarum, Volume 80, Issue 1, Page 1-18, February 2025.
Abstract This essay delves into the complex interplay between the sacred and the ludic, with a particular emphasis on allegorical origin stories from various religious and mythological traditions, highlighting their portrayal of games and the concept of play. The analysis includes the Judaeo‐Christian Book of Genesis and the Babylonian Enuma Elish.
Bo Kampmann Walther
wiley   +1 more source

Navigating Physical and Digital Environments: Latin American Video Game Studies in Practice

open access: yesBulletin of Latin American Research, Volume 43, Issue 3, Page 263-276, June 2024.
This article reflects on developments in research into Latin American video games two decades after the first studies in the field. In particular, it fills a gap in research by reflecting on the pedagogical uses of video games, focusing both on their value in the undergraduate classroom and on the design of educational games for use by school children,
Paul R. Merchant   +2 more
wiley   +1 more source

What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms

open access: yesArts, 2018
There have been misunderstandings regarding “narrative” in relation to games, in part due to the lack of a shared understanding of “narrative” and related terms.
Hartmut Koenitz
doaj   +1 more source

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