Results 31 to 40 of about 7,605,221 (315)
Meaningful learning in business through serious games
Purpose: The requirements of a business executive include the talent and creativity to solve problems and adapt to continuous changes presented by the economic and social environment.
Ana Cristina Urquidi Martín +1 more
doaj +1 more source
PERCEPTIONS OF TODAY’S YOUNG GENERATION ABOUT MEANINGFUL LEARNING OF STEM
The necessity of STEM knowledge is being more widely acknowledged as the priority in the development of education; however, students lack sufficient knowledge and interest in the acquisition of STEM subjects.
Dagnija Cēdere +3 more
semanticscholar +1 more source
Boredom has previously been linked to negative academic outcomes such as academic motivation, strategies, and achievement. The understanding of multiple intelligence approaches creates opportunities for all learners to develop their potential to optimize
S. Anggoro +4 more
semanticscholar +1 more source
The rapidly expanding information age raises a variety of increasingly complex global problems and challenges. Tight competition and a boundless climate of competition will increasingly color the development of the world.
Nurul Hanani
semanticscholar +1 more source
The Relationship between Students’ MOOC-efficacy and Meaningful Learning
This research explored two important constructs in 21st century e-education—students’ MOOC-efficacy and meaningful learning among undergraduate students in selected public universities in Malaysia.
Norliza Ghazali +3 more
semanticscholar +1 more source
Analysis of the concept of Meaningful Learning in light of the Ausubel's Theory.
OBJECTIVE To analyze the concept of Meaningful Learning, according to David Ausubel's Theory. METHOD Integrative review using the Meleis's Theoretical Analysis model. RESULTS The following were identified as antecedents: Previous students' knowledge,
Glenda Agra +5 more
semanticscholar +1 more source
Effects of Meaningful Choices in Serious Games for Meaningful Learning
This action research study examines how meaningful choice design affects the overall meaningful learning experience of a virtual reality educational serious game.
Yan Wong, Theo Bothma, Annique Smith
doaj +1 more source
Analysis of the Moodle Learning Management System and user comfort levels
This study analyzes the workflow experiences in the teaching-learning process of teachers and students enrolled in mixed (face to face /distance education) and distance education systems.
Elvira Ivone González Jaimes +1 more
doaj +1 more source
Contribuições da Teoria da Aprendizagem Significativa para a aprendizagem de conceitos em Botânica = Contributions of the Meaningful Learning Theory to the learning of botany concepts [PDF]
O trabalho foi realizado em uma escola da comunidade quilombola Furnas do Dionísio (Jaraguari, Estado do Mato Grosso do Sul). Para sua realização, inicialmente, um teste com questões de Botânica foi aplicado aos alunos para identificar ausência ou ...
Airton José Vinholi Júnior
doaj
Virtual worlds are authentic sites for learning [PDF]
This chapter considers how ‘meaningful learning’ can be understood in the context of knowledge-age skills. Through a study conducted in Second Life™, it investigates whether terms such as ‘authentic’, ‘active’ and ‘collaborative’ can be applied to ...
Clough, Gill, Ferguson, Rebecca
core

