Das für den Schulkontext entwickelte Videospiel „Minecraft-Education“ soll Schüler*innen einen spielerischen Zugang zum Erlernen schulbezogener Inhalte ermöglichen.
Wernsperger, Jakob
core
A practical framework to foster climate action through sport for development and peace. [PDF]
Norrito A, Todorova Y.
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Development of intellectual and scientific abilities through game-programming in Minecraft. [PDF]
Bile A.
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How are School-aged Children With Autism Spectrum Disorder Using Digital Media? A Qualitative Study of Families' Lived Experiences. [PDF]
Pennewitt D +5 more
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"Play as a Nazi prison guard": childhood and adolescent exposure to online extremist materials in online gaming environments. [PDF]
Hutchinson J +7 more
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Two years at the editor's desk: reflections on community, diversity and impact. [PDF]
Fuller A.
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Games and Creativity: A Theoretical Framework. [PDF]
Mercier M +2 more
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„Minecraft“ ontologija: „YouTube“ serijų „Let’s Play“ atvejis.
The aim of this thesis is to reveal the specificity/ontology of “Minecraft”, the best-selling video game. This is achieved by examining the interplay between the player, mechanical and narrative elements of the game in the context of two YouTube ...
Drėgvaitė, Smiltė,
core
Adaptive mechanisms of social and asocial learning in immersive collective foraging. [PDF]
Wu CM +5 more
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