Results 31 to 40 of about 703,026 (304)
Fast 3D Content Update for Wide-Angle Holographic Near-Eye Display
Near-eye holographic displays are the holy grail of wear-on 3D display devices because they are intended to project realistic wide-angle virtual scenes with parameters matching human vision.
Rafał Kukołowicz +4 more
doaj +1 more source
A perceptual eyebox for near-eye displays
In near-eye display systems that support three-dimensional (3D) augmented and virtual reality, a central factor in determining the user experience is the size of the eyebox. The eyebox refers to a volume where the eye receives an acceptable view of the image with respect to a set of criteria and thresholds.
Steven A. Cholewiak +4 more
openaire +4 more sources
Eyebox expansion with accurate hologram generation for wide-angle holographic near-eye display.
Small eyebox in wide-angle holographic near-eye display is a severe limitation for 3D visual immersion of the device. In this paper, an opto-numerical solution for extending the eyebox size in these types of devices is presented. The hardware part of our
Maksymilian Chlipała +4 more
semanticscholar +1 more source
Foveated imaging for near-eye displays
The angular resolution of current near-eye display devices is still far below human-eye acuity. How to achieve retina-level resolution while keeping wide field-of-view (FOV) remains a great challenge. In this work, we demonstrate a multi-resolution foveated display with two display panels and an optical combiner. The first display panel provides a wide
Guanjun, Tan +6 more
openaire +3 more sources
Wide-Field-of-View Near-Eye Display with Dual-Channel Waveguide
We propose a wide-field-of-view near-eye display featuring a dual-channel waveguide with cholesteric liquid crystal gratings. Our dual-channel waveguide is capable of splitting the field of view through the orthogonal polarization division multiplexing ...
Chao Ping Chen +6 more
doaj +1 more source
Binocular full-color holographic three-dimensional near eye display using a single SLM.
A binocular full-color holographic three-dimensional near eye display system using a single spatial light modulator (SLM) is proposed. In the display system, the frequency spectrum shifting operation and color spectrum shifting operation are adopted to ...
Shufeng Lin +5 more
semanticscholar +1 more source
Probabilistic modeling of eye movement data during conjunction search via feature-based attention [PDF]
Where the eyes fixate during search is not random; rather, gaze reflects the combination of information about the target and the visual input. It is not clear, however, what information about a target is used to bias the underlying neuronal responses. We
Koch, Christof, Rutishauser, Ueli
core +1 more source
A two-dimensional geometrical waveguide enables ultra-thin augmented reality (AR) near-eye display (NED) with wide field of view (FOV) and large exit-pupil diameter (EPD).
Ningye Ruan +5 more
semanticscholar +1 more source
Considerations of Curvature for a Near-Eye Holo-Video Display
Most 3D augmented reality, near-eye displays suffer from a low field of view. Leaky-mode lithium niobate devices are often used to steer, multiplex, or otherwise control the path of light in a system.
J. Christopher Leach, Daniel Smalley
doaj +1 more source
A Depth-Enhanced Holographic Super Multi-View Display Based on Depth Segmentation
A super multi-view (SMV) near-eye display (NED) effectively provides depth cues for three-dimensional (3D) display by projecting multiple viewpoint or parallax images onto the retina simultaneously.
Zi Wang +4 more
doaj +1 more source

