Results 121 to 130 of about 393 (180)
Virtual reality aggression assessment with social interaction: early evidence for validity from two pilot studies. [PDF]
Sappelli F +5 more
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Maintaining cooperation through vertical communication of trust when removing sanctions. [PDF]
Posten AC +3 more
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Group Formation and the Evolution of Human Social Organization. [PDF]
De Dreu CKW, Gross J, Romano A.
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Social dilemma for 30 years: Progress, framework, and future based on CiteSpace analysis. [PDF]
Gao J, Geng Y, Jiang X, Li J, Yan Y.
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Noncooperative facility location games
Operations Research Letters, 2007zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Lina Mallozzi
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Stability in Noncooperative Games
Operations Research, 1971This paper presents definitions for stability of equilibrium points in non-cooperative N-person games over compact metric spaces. It then derives conditions for stability, assuming certain properties of payoffs in games over Euclidean spaces. Finally, computational implications of the theory are noted.
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Noncooperative Differential Games
Milan Journal of Mathematics, 2011zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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Layers of noncooperative games
Nonlinear Analysis: Theory, Methods & Applications, 2009zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Dshalalow, Jewgeni H., Ke, Hao-Jan
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Noncooperative Games for Subcontracting Operations
Manufacturing & Service Operations Management, 2013Consider a set of manufacturers, all of which can subcontract part of their workload to a third party. For simplicity, we assume that every manufacturer as well as the third party each possess a single production facility. Each manufacturer has to decide the amount of workload to be subcontracted so as to minimize the completion time of his in-house ...
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Ideal equilibria in noncooperative multicriteria games
Mathematical Methods of Operations Research (ZOR), 2000The authors consider finite noncooperative multicriteria games in the form of a tuple \(G\) = \(\langle N, (X_i)_{i\in N},(u_i)_{i\in N}\rangle\) with a finite set \(N\) of players, where for \(i\in N\), \(X_i\) is a finite set of Player \(i\)'s pure strategies, and \(u_i = (u_{ik})_{k=1}^{r(i)}\) is a vector payoff function of Player \(i\) defined on \
Mark Voorneveld +2 more
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