Results 121 to 130 of about 393 (180)

Virtual reality aggression assessment with social interaction: early evidence for validity from two pilot studies. [PDF]

open access: yesFront Psychol
Sappelli F   +5 more
europepmc   +1 more source

Group Formation and the Evolution of Human Social Organization. [PDF]

open access: yesPerspect Psychol Sci
De Dreu CKW, Gross J, Romano A.
europepmc   +1 more source
Some of the next articles are maybe not open access.

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Noncooperative facility location games

Operations Research Letters, 2007
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Lina Mallozzi
exaly   +4 more sources

Stability in Noncooperative Games

Operations Research, 1971
This paper presents definitions for stability of equilibrium points in non-cooperative N-person games over compact metric spaces. It then derives conditions for stability, assuming certain properties of payoffs in games over Euclidean spaces. Finally, computational implications of the theory are noted.
openaire   +1 more source

Noncooperative Differential Games

Milan Journal of Mathematics, 2011
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
openaire   +2 more sources

Layers of noncooperative games

Nonlinear Analysis: Theory, Methods & Applications, 2009
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Dshalalow, Jewgeni H., Ke, Hao-Jan
openaire   +1 more source

Noncooperative Games for Subcontracting Operations

Manufacturing & Service Operations Management, 2013
Consider a set of manufacturers, all of which can subcontract part of their workload to a third party. For simplicity, we assume that every manufacturer as well as the third party each possess a single production facility. Each manufacturer has to decide the amount of workload to be subcontracted so as to minimize the completion time of his in-house ...
openaire   +1 more source

Ideal equilibria in noncooperative multicriteria games

Mathematical Methods of Operations Research (ZOR), 2000
The authors consider finite noncooperative multicriteria games in the form of a tuple \(G\) = \(\langle N, (X_i)_{i\in N},(u_i)_{i\in N}\rangle\) with a finite set \(N\) of players, where for \(i\in N\), \(X_i\) is a finite set of Player \(i\)'s pure strategies, and \(u_i = (u_{ik})_{k=1}^{r(i)}\) is a vector payoff function of Player \(i\) defined on \
Mark Voorneveld   +2 more
openaire   +4 more sources

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