Results 31 to 40 of about 579,630 (215)
Noncooperative Stochastic Games
We introduce a sequential competitive decision process that is a generalization of noncooperative finite games and of two-person zero-sum stochastic games (hence, of Markovian decision processes). We prove the existence of equilibrium points under criteria of discounted gain and of average gain.
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Game Theory: Noncooperative Games [PDF]
We describe noncooperative game models and discuss game theoretic solution concepts. Some applications are also noted. Conventional theory focuses on the question ‘how will rational players play?’, and has the Nash equilibrium at its core. We discuss this concept and its interpretations, as well as refinements (perfect and stable equilibria) and ...
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Dynamic Multicriteria Games with Finite Horizon
The approaches to construct optimal behavior in dynamic multicriteria games with finite horizon are presented. To obtain a multicriteria Nash equilibrium, the bargaining construction (Nash product) is adopted.
Anna Rettieva
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This paper delves deeper into the intricacies of multiplayer differential games, exploring their applications in economic strategy analysis through the innovative use of the Tau technique.
Awad Talal Alabdala +2 more
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Computation of equilibriain noncooperative games
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Azhar, S, McLennan, A, Reif, JH
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The tragedy of the commons (TOCs) is a ubiquitous social dilemma witnessed in interactions between a population of living entities and shared resources available to them: the individuals in the population tend to selfishly overexploit a common resource ...
Joy Das Bairagya +3 more
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A Cooperative Dual to the Nash Equilibrium for Two-Person Prescriptive Games
An alternative to the Nash equilibrium (NE) is presented for two-person, one-shot prescriptive games in normal form, where the outcome is determined by an arbiter. The NE is the fundamental solution concept in noncooperative game theory.
H. W. Corley, Phantipa Kwain
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On the Equilibrium in a Queuing System with Retrials and Strategic Arrivals
This paper considers a callback single-server system with an orbit and a First-Come First-Served (FCFS) service discipline. Customers (users, clients) that encounter a busy server are sent into orbit and then have the option to retry service after an ...
Alexandra Borodina, Vladimir Mazalov
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Gradient‐ and Newton‐Based Unit Vector Extremum Seeking Control
ABSTRACT This paper proposes new methods for stable and efficient convergence in multivariable extremum seeking control (ESC) using sliding mode techniques. Inspired by classical sliding modes and finite‐time control, the approach integrates these ideas into gradient‐ and Newton‐based ESC schemes with sinusoidal perturbations.
Roberto Luo +3 more
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PPEPV‐RDL: Achieving Privacy‐Preserving, Efficient, Publicly Verifiable Rational Delegation Learning
ABSTRACT Delegation learning is an implementation approach within privacy‐preserving machine learning (PPML). It refers to that the delegator outsources the training task to servers with strong computing power due to its own limited computing resources, and the servers return the correct training results and get the service revenue.
Xinyu Zhang +4 more
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