Results 11 to 20 of about 4,236 (237)

Biopsychosocial factors of gaming disorder: a systematic review employing screening tools with well-defined psychometric properties

open access: yesFrontiers in Psychiatry, 2023
Background and aimsConsidering the growing number of gamers worldwide and increasing public concerns regarding the negative consequences of problematic gaming, the aim of the present systematic review was to provide a comprehensive overview of gaming ...
Rose Seoyoung Chang   +7 more
doaj   +1 more source

Prevalence and types of video gaming and gambling activities among adolescent public school students: findings from a cross-sectional study in Italy

open access: yesItalian Journal of Pediatrics, 2022
Adolescence is characterized by emotional instability and risk-taking behaviours that can lead to, among other things, an increased risk of developing pathological video-gaming and gambling habits.
Loredana Cena   +7 more
doaj   +1 more source

Research progress on interventions for gaming disorder

open access: yesSichuan jingshen weisheng, 2023
There is still a lack of sufficient evidence-based basis for the treatment of simple gaming disorder. The purpose of this paper is to review the research progress of gaming disorder intervention, in order to provide references for the treatment of ...
Liu Xiaopei   +7 more
doaj   +1 more source

Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study

open access: yesJMIR Serious Games, 2021
BackgroundSchool closures during the COVID-19 pandemic may have exacerbated students’ loneliness, addictive gaming behaviors, and poor mental health. These mental health issues confronting young people are of public concern.
Zhu, Shimin   +4 more
doaj   +1 more source

Sex Differences in Pathological Gambling Using Gaming Machines [PDF]

open access: yesPsychological Reports, 1997
With recent introduction of poker machines in Australia, there have been claims of increases in the number of women with gambling-related problems. Research in the United States indicates, however, that men have a higher incidence of pathological gambling.
Ohtsuka, Keis   +3 more
openaire   +2 more sources

Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study

open access: yesJMIR Research Protocols, 2022
BackgroundGrowing empirical evidence suggests that adolescents have a relatively greater propensity to develop problematic video gaming or gambling habits. ObjectiveThe main objectives of this study are to estimate the
Loredana Cena   +6 more
doaj   +1 more source

In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital

open access: yesFrontiers in Psychiatry, 2021
Background and Aims: Social interaction in the online games has been found to predict gaming disorder, but little research has examined the mechanism of this association.
Shupeng Heng   +3 more
doaj   +1 more source

Ulam′s pathological liar game with one half‐lie [PDF]

open access: yesInternational Journal of Mathematics and Mathematical Sciences, 2004
We introduce a dual game to Ulam′s liar game and consider the case of one half‐lie. In the original Ulam′s game, Paul attempts to isolate a distinguished element by disqualifying all but one of n possibilities with q yes‐no questions, while the responder Carole is allowed to lie a fixed number k of times.
Robert B. Ellis, Catherine H. Yan
openaire   +2 more sources

An Investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study

open access: yesMedicina, 2020
Background and Objectives: Game addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior.
Maria Rosaria Esposito   +6 more
doaj   +1 more source

Increasing important roles of child and adolescent psychiatrists in the treatment of gaming disorder: Current status in Japan

open access: yesFrontiers in Psychiatry, 2022
BackgroundDigital gaming is the most common leisure activity among children and adolescents in Japan, especially in males. Playing online gaming has become more common among school-age children over the years.
Masaru Tateno   +3 more
doaj   +1 more source

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