Results 241 to 250 of about 19,963 (271)

Pathological Processes Among Content Creators on Social Media: Scoping Review.

open access: yesJMIR Public Health Surveill
Martinez-Aguirre S   +2 more
europepmc   +1 more source

Video game addiction: The push to pathologize video games.

Professional Psychology: Research and Practice, 2017
With proposals to include “gaming disorder” in both the Diagnostic and Statistical Manual (DSM) and International Compendium of Diseases (ICD), the concept of video game addiction has gained traction. However, many aspects of this concept remain controversial.
Anthony M. Bean   +3 more
openaire   +3 more sources

Avoiding Game-Tree Pathology in Multi-player Games

2015 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (WI-IAT), 2015
Game-tree pathology is a phenomenon where searching a game-tree deeper gives results in worse decision. There are several solutions to dealing with game-tree pathology in two-players games, however there is no algorithmic solution available for coping with game-tree pathology in multi-player games.
Tal Shmueli, Inon Zuckerman
openaire   +1 more source

An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms

Cyberpsychology, Behavior, and Social Networking, 2022
This study addresses the relationship between the social context in which individuals play video games, pathological gaming, and depressive symptoms. A sample of 265 participants recruited through local gaming communities completed an online survey asking questions pertaining to demographics, the most common social context of their gaming, depressive ...
Jane Shawcroft   +2 more
openaire   +2 more sources

Pathological Preoccupation with Video Games

Journal of the American Academy of Child & Adolescent Psychiatry, 1990
Controversy continues concerning the harmfulness of video game use by children. The author encountered clearly pathological preoccupation with video games in a preadolescent. The child had stolen, forged checks, and skipped school to continue using video games. He and his mother were physically abused by his father.
openaire   +2 more sources

Psychosocial causes and consequences of pathological gaming

Computers in Human Behavior, 2011
Pathological use of computer and video games has been associated with indicators of psychosocial well-being, such as loneliness, low self-esteem, low social competence, and low life satisfaction. However, few studies have decisively demonstrated whether these indicators of psychosocial well-being are causes or consequences of pathological gaming.
Lemmens, J.S.   +2 more
openaire   +2 more sources

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