Results 251 to 260 of about 19,963 (271)
Some of the next articles are maybe not open access.
Neurobiological correlates of internet gaming disorder: Similarities to pathological gambling
Addictive Behaviors, 2017The number of massively multiplayer online games (MMOs) is on the rise worldwide along with the fascination that they inspire. Problems occur when the use of MMOs becomes excessive at the expense of other life domains. Although not yet formally included as disorder in common diagnostic systems, internet gaming disorder (IGD) is considered a "condition ...
M. Fauth-Bühler, K. Mann
openaire +2 more sources
Cue reactivity and its inhibition in pathological computer game players
Addiction Biology, 2012AbstractDespite a rising social relevance of pathological computer game playing, it remains unclear whether the neurobiological basis of this addiction‐like behavioral disorder and substance‐related addiction are comparable. In substance‐related addiction, attentional bias and cue reactivity are often observed.
Robert C, Lorenz +6 more
openaire +2 more sources
Cyberpsychology, Behavior, and Social Networking, 2015
This study tested the predictive power of gaming versatility (i.e., the number of video game genres engaged in) on game addiction in male adolescents, controlling for time spent on gaming. Participants were 701 male adolescents attending high school (Mage=15.6 years).
DONATI, MARIA ANNA +3 more
openaire +3 more sources
This study tested the predictive power of gaming versatility (i.e., the number of video game genres engaged in) on game addiction in male adolescents, controlling for time spent on gaming. Participants were 701 male adolescents attending high school (Mage=15.6 years).
DONATI, MARIA ANNA +3 more
openaire +3 more sources
Avoiding game‐tree pathology in 2‐player adversarial search
Computational Intelligence, 2018AbstractAdversarial search, or game‐tree search, is a technique for analyzing an adversarial game to determine what moves a player should make in order to win a game. Until recently, lookahead pathology (in which deeper game‐tree search results in worse play) has been thought to be quite rare.
Inon Zuckerman +2 more
openaire +1 more source
Factors Related to Pathological Game Patterns Among Role-playing Game (RPG) Players
Canadian Journal of AddictionABSTRACT Objective: Role-playing games (RPGs) are a ludic and essentially cooperative activity performed in groups and characterized by verbal dramatization of fictional characters. The aim of this study was to identify the sociodemographic profile of tabletop RPG players and to examine the relationship between ...
David E. Mercante +6 more
openaire +1 more source
On the nature of pathology in game searching
Artificial Intelligence, 1983Abstract Game-playing programs usually process the estimates attached to game positions through repeated minimax operations, as if these were true terminal payoffs. This process introduces a spurious noise which degrades the quality of the decisions and, in the extreme case, may cause a pathological phenomenon: the deeper we search the worse we play.
openaire +2 more sources
Effect of bingo puzzle game in understanding pathology
International Journal of Clinicopathological Correlation, 2019Aim: The aim of this study is to determine the effect of bingo puzzle game in understanding pathology. Introduction: Students are introduced to newer terms and concepts in pathology, and it has been observed that students often find it difficult to remember and recall various concepts and mechanisms.
openaire +1 more source
Problems with Computer Games without Monetary Reward: Similarity to Pathological Gambling
Psychological Reports, 2004An epidemiological study was performed on a representative sample of the Norwegian youth population (12 to 18 years old, N = 3,237; response rate 45.2%). The percentage who were frequent players (weekly) of different computer games was 63.3%, and the percentage of infrequent users was 36.7%.
Agneta, Johansson, K Gunnar, Götestam
openaire +2 more sources
An investigation of the causes of pathology in games
Artificial Intelligence, 1982Abstract Game trees are a useful model of many kinds of decision-making situations, and have been the subject of considerable investigation by researchers in both artificial intelligence and decision analysis. Until recently it was almost universally believed that searching deeper on a game tree would in general improve the quality of a decision ...
openaire +1 more source
On game graph structure and its influence on pathology
International Journal of Computer & Information Sciences, 1983In this paper the author deals with game tree search procedures that could be recognized as variant of the minimax procedure. He investigates so called ''pathological'' games for which deeper searching could have a negative influence on quality of decisions. Some causes of such pathology are discussed. It is shown e.g. that pathology is less likely for
openaire +1 more source

