Results 41 to 50 of about 19,963 (271)
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents [PDF]
Aims. The current study explored the nature of problematic (addictive) video gaming and the association with game type, psychosocial health, and substance use. Methods. Data were collected using a paper and pencil survey in the classroom setting.
Allahverdipour H. +65 more
core +1 more source
Clinical psychology of Internet addiction: a review of its conceptualization, prevalence, neuronal processes, and implications for treatment [PDF]
Research into Internet addiction (IA) has grown rapidly over the last decade. The topic has generated a great deal of debate, particularly in relation to how IA can be defined conceptually as well as the many methodological limitations.
Griffiths, MD, Kuss, DJ, Pontes, HM
core +1 more source
Role of Parental Relationships in Pathological Gaming
AbstractGaming is becoming a mainstream platform of media entertainment for many youths. However, gaming has negative factors associated with it. It is estimated that about 9% of Singapore youths are pathological gamers. Pathological youth gamers are known to spend more time gaming than non-pathological youth gamers.
Charlie, Cheong Wei Da +2 more
openaire +1 more source
What would my avatar do? Gaming, pathology, and risky decision making
Recent work has revealed a relationship between pathological video game use and increased impulsivity among children and adolescents. A few studies have also demonstrated increased risk-taking outside of the video game environment following game play ...
Kira eBailey +2 more
doaj +1 more source
Internet addiction in students: prevalence and risk factors [PDF]
The last decade has witnessed a large increase in research on the newly emerging mental health problem of Internet addiction. Rather than looking at Internet addiction per se, this study focused on particular activities on the Internet that might be ...
Binder, JF, Griffiths, MD, Kuss, DJ
core +1 more source
Manifesto for a European research network into Problematic Usage of the Internet [PDF]
Copyright © 2018 The Authors. Published by Elsevier B.V. All rights reserved.The Internet is now all-pervasive across much of the globe. While it has positive uses (e.g.
Billieux, J +25 more
core +11 more sources
Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics
Introduction: Gaming disorder was included in the 11th revision of the International Classification of Diseases (ICD 11) and the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) included Internet Gaming Disorder as a tentative diagnosis ...
Frida André +3 more
doaj +1 more source
Problem gambling and gaming in elite athletes
Background: High-level sports have been described as a risk situation for mental health problems and substance misuse. This, however, has been sparsely studied for problem gambling, and it is unknown whether problem gaming, corresponding to the tentative
A. Håkansson +2 more
doaj +1 more source
Craving and emotion-driven impulsivity dimensions (positive and negative urgency) have been suggested as factors involved in the progression of different potentially problematic behaviors.
Francisco J. Rivero +8 more
doaj +1 more source
The evolution of Internet addiction: A global perspective [PDF]
Kimberly Young’s early work on Internet addiction (IA)has been pioneering and her early writings on the topic inspired many others to carry out research in the area.
Armstrong +59 more
core +1 more source

