Results 61 to 70 of about 19,963 (271)

Daily stress and gaming – an ambulatory assessment study in individuals with pathological, risky, and non-problematic gaming behavior

open access: yesActa Psychologica
Stress is considered a relevant factor in the development and maintenance of not only substance-related addictions but also behavioral addictions. Against this background, the current study investigated the association between daily stress and gaming use
Anna M. Schmid   +12 more
doaj   +1 more source

Prevalence and Risk Factors for Internet Gaming Disorder (IGD) in a sample of 5,979 Italian Online Gamers

open access: yesMediterranean Journal of Clinical Psychology, 2020
Background: The prevalence of Internet Gaming Disorder (IGD) in the Italian population of gamers is unknown. Several risk factors, including time spent playing (TSP), are proposed as an epiphenomenon of emotional dysregulation.
Laura Ferraro   +10 more
doaj   +1 more source

Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of warcraft [PDF]

open access: yes, 2011
Previous research has shown that MMORPG players create avatars that are considered to possess more ideal personality traits than their actual selves. More specifically, Bessière, Seay and Kiesler (2007) have demonstrated that for the personality traits ...
Courtois, Cédric   +3 more
core  

Cognitive deficits in problematic internet use : meta-analysis of 40 studies [PDF]

open access: yes, 2019
© The Royal College of Psychiatrists 2019. This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and ...
Chamberlain, Samuel R   +6 more
core   +2 more sources

Perceptions of adolescents concerning pathological video games use: a qualitative study [PDF]

open access: yesLa Presse Médicale Open, 2020
Abstract Background Video gaming is one of the main recreational activities of children and adolescents. The American Psychiatric Association and the World Health Organization recently proposed diagnostic criteria for a pathological use of video games.
Isabelle Cisamolo   +4 more
openaire   +1 more source

CLinNET: An Interpretable and Uncertainty‐Aware Deep Learning Framework for Multi‐Modal Clinical Genomics

open access: yesAdvanced Science, EarlyView.
Identifying disease‐causing genes in neurocognitive disorders remains challenging due to variants of uncertain significance. CLinNET employs dual‐branch neural networks integrating Reactome pathways and Gene Ontology terms to provide pathway‐level interpretability of genomic alterations.
Ivan Bakhshayeshi   +5 more
wiley   +1 more source

Refining Measures for Assessing Problematic/Addictive Digital Gaming Use in Clinical and Research Settings

open access: yesBehavioral Sciences, 2015
Problematic or addictive digital gaming (including all types of electronic devices) can and has had extremely adverse impacts on the lives of many individuals across the world.
Kyle Faust, David Faust
doaj   +1 more source

CircTspan3 Promotes Cartilage Development Through ANNEXIN A2‐Mediated Ferroptosis and Apoptosis Inhibition and Exosome‐Mediated Paracrine Signaling

open access: yesAdvanced Science, EarlyView.
This study reveals that XBP1s drives production of circTspan3, a circular RNA that strengthens cartilage by boosting anabolic activity and limiting cell death. Phosphorylated ANXA2 directs circTspan3 into exosomes, enabling paracrine repair. Exosomal circTspan3 expands growth‐plate cartilage and promotes in vivo regeneration, highlighting its promise ...
Yiming Pan   +16 more
wiley   +1 more source

Poverty and Casino Gambling in Buffalo [PDF]

open access: yes, 2011
The Buffalo Creek Casino will exacerbate Buffalo’s poverty. Casinos, especially urban casinos, attract many gamblers living at or near the poverty line, and problem or pathological gamblers often fall from the middle class into poverty.
Magavern, Sam, Mulé, Elaina
core   +1 more source

Problem gambling: a suitable case for social work? [PDF]

open access: yes, 2013
Problem gambling attracts little attention from health and social care agencies in the UK. Prevalence surveys suggest that 0.6% of the population are problem gamblers and it is suggested that for each of these individuals, 10–17 other people ...
Alexander B.   +42 more
core   +1 more source

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