Results 11 to 20 of about 7,546 (257)

Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown

open access: yesFrontiers in Computer Science, 2022
This paper presents an evaluation study of how eighth families adopted, played and experienced a movement-based game system of analog and digital technologies in their homes during a pandemic lockdown. The COVID-19 pandemic locked down many countries and
Louise Petersen Matjeka   +2 more
doaj   +1 more source

Boxed Pervasive Games: An Experience with User-Created Pervasive Games [PDF]

open access: yes, 2009
Pervasive games are rapidly maturing - from early research experiments with locative games we now start to see a range of commercial projects using locative and pervasive technology to create technology-supported pervasive games. In this paper we report on our experiences in transferring the successful involvement of players in computer games to ...
Richard Wetzel   +5 more
openaire   +2 more sources

Research Through Game Design. Interactive Stories from a Submerged Amsterdam [PDF]

open access: yesOcula, 2018
Deciding what kind of smart cities do we, as a society, want is not only a political question but also a matter of envisioning possible futures. The speculative narratives that designers produce to support their imagination are called "Design Fictions ...
Genèviéve Korte, Gabriele Ferri
doaj   +1 more source

Bargaining Game-Based Resource Management for Pervasive Edge Computing Infrastructure

open access: yesIEEE Access, 2022
The explosive growth of Internet of things (IoT) devices has promoted the prosperity of virtual reality applications, which can be realized by service offloading with the assistance of pervasive edge computing (PEC) platforms.
Sungwook Kim
doaj   +1 more source

Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)

open access: yesInternational Journal of Serious Games, 2017
The growing availability of mobile communication infrastructure over the last decade has contributed significantly to the maturity of Pervasive Gaming. The massive success of games such as Ingress and Pokémon Go made pervasive gaming a viable option for ...
Heinrich Söbke   +2 more
doaj   +1 more source

On designing a pervasive mobile learning platform

open access: yesResearch in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland.
Teemu H. Laine   +3 more
doaj   +1 more source

Ontology-Based Domain Analysis for Model Driven Pervasive Game Development

open access: yesInformation, 2018
Domain Analysis (DA) plays an important role in Model Driven Development (MDD) and Domain-Specific Modeling (DSM). However, most formal DA methods are heavy weight and not practical sometimes.
Hong Guo   +4 more
doaj   +1 more source

Masculinity and Lying

open access: yesFrontiers in Psychology, 2021
Dishonesty in communication has important economic implications. The standing literature has shown that lying is less pervasive than predicted by standard economic theory. We explore whether biology can help to explain this behavior.
Marc Vorsatz   +2 more
doaj   +1 more source

Giocare lo spazio. Il gioco come processo di apprendimento dello spazio/nello spazio [PDF]

open access: yesOcula
This article aims to present a didactic experiment exploring the potential of integrating play as an educational tool in formal learning contexts. The research investigates how playful practices, such as urban exploration and urban games, can facilitate ...
Giulia Conti
doaj   +1 more source

ANALYSIS OF THE “POKÉMON GO” ENVIRONMENT CONSIDERING THE PERVASIVE INFORMATION ARCHITECTURE

open access: yesEnvironmental Smoke, 2018
In Information Science research related to the use of information has been developed, with influence of information technology and telecommunications.
Irvin Soares Bezerra   +4 more
doaj   +1 more source

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