Results 31 to 40 of about 1,044,573 (285)
Nested Urban Scales: A Pervasive Geogame Model for Collective Energy Efficiency and Action
As global energy demand continues to rise, energy efficiency remains one of the most cost‐effective strategies for managing consumption, and behavioral energy efficiency (BEE) plays a crucial role in reducing energy use in buildings.
Malini Srivastava, Mariangel Meza
doaj +1 more source
Don't make a scene: Game studies for an uncertain world
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
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Research is strongest when conducted alongside patients, not just about them. Patient research organizations help integrate patient perspectives into research priorities, study design, and scientific meetings, leading to meaningful patient outcomes and development of relevant therapies.
Jenica H. Kakadia +9 more
wiley +1 more source
Book Review of Chris Crowe’s More Than a Game
Chris Crowe’s More Than a Game: Sports Literature for Young Adults gives young adult sports literature the attention it deserves. Published in 2004, just three years after Michael Cart (2001) declared “a new golden age of young adult literature” (p. 96),
TERRI SUICO
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Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying [PDF]
This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions.
Bergström, Karl +4 more
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Advances in Sustainable and Wearable Textile Based Soft Robotics
This Review examines advances in wearable textile‐based soft robotics, focusing on sustainable materials, integrated sensing, and scalable actuation. It discusses manufacturing and system integration across healthcare, assistive robotics, prosthetics, and human–machine interfaces, and highlights key challenges in circular design, including life‐cycle ...
Zahir Abbas +6 more
wiley +1 more source
KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks
This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR). This game introduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented ...
Yoones A. Sekhavat
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This article reports on the design and evaluation of player experiences in relation to a location-based game (LBG). LBGs seek to move gamified play into the “real world” of cities, parks, and other locations.
Katriina Heljakka, Pirita Ihamäki
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Exploration of Pervasive Games in Relation to Mobile Technologies [PDF]
The project is an exploration of Pervasive Games in relation to mobile technologies, with the intention of developing a pervasive game engine. Pervasive Games are interactive games where the participants drive the game play by playing the game in both ...
Morris, Paul
core
Data‐Driven Materials Science for Energy‐Sustainable Applications
Data‐driven approaches powered by artificial intelligence are transforming materials discovery for energy sustainability. This review examines how auto‐generated high‐quality materials databases and domain‐specific language models accelerate research in photovoltaics, thermoelectrics, batteries and magnetic materials. Applications involve extraction of
Jacqueline M. Cole
wiley +1 more source

