Results 21 to 30 of about 7,591 (257)
Design Criteria for Pervasive Games in Historical Sites
Video games can be considered a strong asset in the tourism industry. It is a form of media that allows for interactive experiences. It also allows the virtual reconstruction of historical sites and cities that are difficult or impossible to reconstruct ...
Ahmed Hassan Emara +2 more
doaj +1 more source
U’Game – a toolkit for urban gaming
This paper is about a pervasive game factory based in Palermo. The main issue is to highlight the main features of these productions in generating new interfaces and new access keys to the heritage.
Davide Leone
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Nested Urban Scales: A Pervasive Geogame Model for Collective Energy Efficiency and Action
As global energy demand continues to rise, energy efficiency remains one of the most cost‐effective strategies for managing consumption, and behavioral energy efficiency (BEE) plays a crucial role in reducing energy use in buildings.
Malini Srivastava, Mariangel Meza
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Don't make a scene: Game studies for an uncertain world
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
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Spatiotemporal modeling of a pervasive game [PDF]
Given pervasive games that maintain a virtual spatiotemporal model of the physical world, game designers must contend with space and time in the virtual and physical, but an integrated conceptual model is lacking. Because the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework is exapted, from the domain of ...
openaire +2 more sources
Research is strongest when conducted alongside patients, not just about them. Patient research organizations help integrate patient perspectives into research priorities, study design, and scientific meetings, leading to meaningful patient outcomes and development of relevant therapies.
Jenica H. Kakadia +9 more
wiley +1 more source
Book Review of Chris Crowe’s More Than a Game
Chris Crowe’s More Than a Game: Sports Literature for Young Adults gives young adult sports literature the attention it deserves. Published in 2004, just three years after Michael Cart (2001) declared “a new golden age of young adult literature” (p. 96),
TERRI SUICO
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A Pervasive Augmented Reality Serious Game [PDF]
This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities.
Fotis Liarokapis +4 more
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Problematic Internet Use in Frontotemporal Dementia: A Case Series
ABSTRACT The present study investigated problematic internet use (PIU) among 61 patients with frontotemporal dementia (FTD) compared to a cohort of 354 patients with mild cognitive impairment (MCI) and Alzheimer's dementia. PIU was identified in 22.9% of FTD patients compared to only 0.8% of AD patients (p < 0.001). Behaviors included compulsive social
Daniele Urso +9 more
wiley +1 more source
KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks
This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR). This game introduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented ...
Yoones A. Sekhavat
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