Results 21 to 30 of about 7,546 (257)

Inevitable or Exploitative? A Case Study of Consumers’ Divergent Attitudes towards Video Game Crunch

open access: yesMedia Industries, 2023
As with many media industries, poor labor practices such as crunch—excessive, often unpaid overtime—are common within video game production. Researchers have addressed how industry structures normalize crunch, but game consumers’ integration in this ...
Amanda C Cote, Brandon C Harris
doaj   +2 more sources

Design Criteria for Pervasive Games in Historical Sites

open access: yesARCHive-SR, 2018
Video games can be considered a strong asset in the tourism industry. It is a form of media that allows for interactive experiences. It also allows the virtual reconstruction of historical sites and cities that are difficult or impossible to reconstruct ...
Ahmed Hassan Emara   +2 more
doaj   +1 more source

U’Game – a toolkit for urban gaming

open access: yesInteraction Design and Architecture(s), 2019
This paper is about a pervasive game factory based in Palermo. The main issue is to highlight the main features of these productions in generating new interfaces and new access keys to the heritage.
Davide Leone
doaj   +1 more source

A Pervasive Augmented Reality Serious Game [PDF]

open access: yes2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities.
Fotis Liarokapis   +4 more
openaire   +1 more source

Nested Urban Scales: A Pervasive Geogame Model for Collective Energy Efficiency and Action

open access: yesUrban Planning
As global energy demand continues to rise, energy efficiency remains one of the most cost‐effective strategies for managing consumption, and behavioral energy efficiency (BEE) plays a crucial role in reducing energy use in buildings.
Malini Srivastava, Mariangel Meza
doaj   +1 more source

Don't make a scene: Game studies for an uncertain world

open access: yesDigital Studies, 2015
That the 2012 Congress of the Canadian Federation for the Humanities and Social Sciences censored the Bonfire of the Humanities, a student-produced alternate reality game, apparently in order to preserve the reputations of its invited speakers and host ...
Brian Greenspan
doaj   +1 more source

Problematic Internet Use in Frontotemporal Dementia: A Case Series

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT The present study investigated problematic internet use (PIU) among 61 patients with frontotemporal dementia (FTD) compared to a cohort of 354 patients with mild cognitive impairment (MCI) and Alzheimer's dementia. PIU was identified in 22.9% of FTD patients compared to only 0.8% of AD patients (p < 0.001). Behaviors included compulsive social
Daniele Urso   +9 more
wiley   +1 more source

Book Review of Chris Crowe’s More Than a Game

open access: yesStudy and Scrutiny, 2020
Chris Crowe’s More Than a Game: Sports Literature for Young Adults gives young adult sports literature the attention it deserves. Published in 2004, just three years after Michael Cart (2001) declared “a new golden age of young adult literature” (p. 96),
TERRI SUICO
doaj   +1 more source

Hydrogen‐Assisted Fracture of Iron‐Based Fe–Ni–Al Alloys

open access: yesAdvanced Engineering Materials, EarlyView.
Principal relations and fracture mechanisms of single‐phase and precipitate‐strengthened Fe–Ni–Al alloys subjected to prior electrochemical hydrogen charging are identified. The mechanisms of hydrogen effect on strength and microhardness are discussed, including hydrogen‐induced increase in microhardness and the role of hydrogen in fracture behavior ...
Nataliya Yadzhak   +3 more
wiley   +1 more source

KioskAR: An Augmented Reality Game as a New Business Model to Present Artworks

open access: yesInternational Journal of Computer Games Technology, 2016
This paper presents the architecture of KioskAR, which is a pervasive game implemented using augmented reality (AR). This game introduces a new business model that makes it possible for players to present their artworks in virtual kiosks using augmented ...
Yoones A. Sekhavat
doaj   +1 more source

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