Results 11 to 20 of about 8,998,040 (88)
Interplay of Elementary Interactions Causing Social Traps in Evolutionary Games
In evolutionary games, pair interactions are defined by payoff matrices that can be decomposed into four types of orthogonal elementary games that represent fundamentally different interaction situations.
Balázs Király, György Szabó
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Linguodidactic potential of educational computer games
The definition of the concept of a computer game and the content of the parameters included in it are given. The types of computer games and how they are used for didactic purposes are considered.
B. A. Shmelev
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A Survey on Noncooperative Games and Distributed Nash Equilibrium Seeking over Multi-Agent Networks
The work gives a review on the distributed Nash equilibrium seeking of noncooperative games in multi-agent networks, which emerges as one of the frontier research topics in the area of systems and control community. Firstly, we give the basic formulation
Peng Yi +5 more
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Weighted Potential Incomplete-Profile Games
In this paper the weighted potential incomplete-profile games are studied. First a potential equation with algebraic form is established to check whether an incomplete-profile normal form game (IPNFG) is a weighted potential game with weight w > or ...
Yanan Pan, Shihua Fu, Jianli Zhao
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Distributed Channel Allocation for D2D-Enabled 5G Networks Using Potential Games
Frequency channel allocation is a key technique for improving the performance of cellular networks. In this paper, we address the channel allocation problem for a 5G multi-cell system.
Demia Della Penda +3 more
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The COVID-19 pandemic has been a major source of stress for a majority of people that might have negative long-term effects on mental health and well-being.
Maximilian Croissant, Madeleine Frister
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Marginal Contribution-Based Distributed Subchannel Allocation in Small Cell Networks
The paper presents a game theoretic solution for distributed subchannel allocation problem in small cell networks (SCNs) analyzed under the physical interference model.
Shashi Shah +3 more
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This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in ...
Guy M. Robinson +2 more
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Patterns in Mainstream Programming Games
Studies have found serious games to be good tools for programming education. As anoutcome from such research, several game solutions for learning computer programming have appeared. Most of these games are only used in the research field where only a few
Engström, Henrik, +3 more
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Literacy at play: an analysis of media literacy games used to foster media literacy competencies
Media literacy is considered one of the key competencies to acquire in the 21st century. With games being recognized as having a large potential to train and educate, a wide range of games focusing on media literacy related topics such as fake news games,
René Glas +4 more
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