Results 31 to 40 of about 8,998,040 (88)

Names for Games: Locating 2 × 2 Games

open access: yesGames, 2015
Prisoner’s Dilemma, Chicken, Stag Hunts, and other two-person two-move (2 × 2) models of strategic situations have played a central role in the development of game theory.
Bryan Randolph Bruns
doaj   +1 more source

Congestion Games with Failures [PDF]

open access: yes, 2011
We introduce a new class of games, {\it congestion games with failures} (CGFs), which allows for resource failures in congestion games. In a CGF, players share a common set of resources (service providers), where each service provider (SP) may fail with ...
Polukarov, Maria   +2 more
core   +2 more sources

Developing Serious Video Games for Data Communication Courses

open access: yesJurnal Teknologi Pendidikan, 2021
The development of educational games for data communication courses aims to help students understand data communication subject matter. The research method used in the development of educational games for the Data Communication course is Research and ...
Dewi Sulistiyarini   +2 more
doaj   +1 more source

Commercial Video Games As Therapy: A New Research Agenda to Unlock the Potential of a Global Pastime

open access: yesFrontiers in Psychiatry, 2018
Emerging research suggests that commercial, off-the-shelf video games have potential applications in preventive and therapeutic medicine. Despite these promising findings, systematic efforts to characterize and better understand this potential have not ...
Michelle Colder Carras   +9 more
doaj   +1 more source

Nonspecific Networking

open access: yesGames, 2011
A new model of strategic networking is developed and analyzed, where an agent’s investment in links is nonspecific. The model comprises a large class of games which are both potential and super- or submodular games.
Philippe Solal   +2 more
doaj   +1 more source

Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games

open access: yesMedia and Communication, 2021
Serious games are designed to educate, train, or persuade their players on specific topics and issues. While a lot of studies have sought to prove the effects of these games, the overall image and legitimization of serious games has not benefited fully ...
Ruud S. Jacobs
doaj   +1 more source

Fictitious play in 3 x 3 games : chaos and dithering behaviour [PDF]

open access: yes, 2011
In the 60's Shapley provided an example of a two player fictitious game with periodic behaviour. In this game, player A aims to copy B's behaviour and player B aims to play one ahead of player A.
van Strien, S   +5 more
core   +1 more source

Use of Branch and Bound Method for Search of an Equilibrium in Potential Cournot Model

open access: yesИзвестия Иркутского государственного университета: Серия "Математика", 2014
It is known that Nash equilibria of potential game belong to the set of stationary points of the potential, moreover only the potential’s global maximum is an equilibrium in general case.
I.M. Minarchenko
doaj  

On the Upper Bound of Near Potential Differential Games

open access: yesResults in Applied Mathematics
This letter presents an extended analysis and a novel upper bound of the subclass of Linear Quadratic Near Potential Differential Games (LQ NPDG). LQ NPDGs are a subclass of potential differential games, for which there is a distance between an LQ exact ...
Balint Varga
doaj   +1 more source

The Evaluation of CEIT Teacher Candidates in Terms of Computer Games, Educational Use of Computer Games and Game Design Qualifications

open access: yesKuramsal Eğitimbilim Dergisi, 2014
Computer games have an important usage potential in the education of today’s digital student profile. Also computer teachers known as technology leaders in schools are the main stakeholders of this potential.
Hakkı BAĞCI, Ahmet Naci ÇOKLAR
doaj   +1 more source

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