Results 41 to 50 of about 8,998,040 (88)
The unique characteristics of games have led scientific research to increasingly focus on their potential role in learning processes. Currently, their effectiveness in fostering experiential learning and skill acquisition in several areas is already ...
Carla Sousa +7 more
doaj +1 more source
Games with congestion-averse utilities
Congestion games—in which players strategically choose from a set of “resources” and derive utilities that depend on the congestion on each resource— are important in a wide range of applications. However, to date, such games have been constrained to use
Byde, Andrew +2 more
core +2 more sources
Educational games link the motivational nature of games with learning of knowledge and skills. Here, we go beyond effects on these learning outcomes. We review two lines of evidence which indicate the currently unexplored potential of educational games ...
Patrick eFissler +2 more
doaj +1 more source
The substrate network path selection problem of virtual network was modeled as an evolutionary game.In the process of evolutionary game,virtual networks adjusted the strategies through the iterated game.The replicator dynamics were leveraged equation to ...
Yu YANG, Shan-zhi CHEN, Xin LI
doaj +2 more sources
Filtered Fictitious Play for Perturbed Observation Potential Games and Decentralised POMDPs
Potential games and decentralised partially observable MDPs (Dec–POMDPs) are two commonly used models of multi–agent interaction, for static optimisation and sequential decision-making settings, respectively.
Jennings, Nick +2 more
core +1 more source
The potential of historical digital games as academic research outputs has been discussed by a small but growing number of authors (Clyde et al., Spring, Chapman, Carvalho, etc.).
Robert Houghton
doaj +3 more sources
Once Beaten, Never Again: Imitation in Two-Player Potential Games [PDF]
We show that in symmetric two-player exact potential games, the simple decision rule "imitate-if-better" cannot be beaten by any strategy in a repeated game by more than the maximal payoff difference of the one-period game.
Peter Duersch +2 more
core
A conceptual framework for serious games and its validation
This research introduces a conceptual framework for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation.
Yusoff, Amri
core +1 more source
We study strategic games where players' preferences are weak orders which need not admit utility representations. First of all, we ex- tend Voorneveld's concept of best-response potential from cardinal to ordi- nal games and derive the analogue of his ...
Nicolas Quérou +3 more
core
Interdependent Preferences, Potential Games and Household Consumption [PDF]
This paper presents a nonparametric model of interdependent preferences, where an individual’s consumption may be an externality on the preferences of other consumers.
Deb, Rahul
core

