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Video games have been used in education for several decades. However, their use in classrooms is still limited to the inclusion of online games created for educational purposes.
María José Merchán +3 more
doaj +1 more source
Nonsymmetric singleton congestion games: case of two resources [PDF]
In this note we study the existence of Nash equilibria in nonsymmetric finite congestion games, complementing the results obtained by Milchtaich on monotone-decreasing congestion games.
Hatem SMAOUI, CEMOI +2 more
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A formula for Nash equilibria in monotone singleton congestion games [PDF]
This paper provides a simple formula describing all Nash equilibria in symmetric monotone singleton congestion games. Our approach also yields a new and short proof establishing the existence of a Nash equilibrium in this kind of congestion games without
Hatem SMAOUI, CEMOI +2 more
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Two More Classes of Games with the Fictitious Play Property [PDF]
Fictitious play is the oldest and most studied learning process for games. Since the already classical result for zero-sum games, convergence of beliefs to the set of Nash equilibria has been established for some important classes of games, including ...
Ulrich Berger
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Exergames Experience in Physical Education: A Review
Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define ...
Vaghetti Cesar Augusto Otero +4 more
doaj +1 more source
Digital Games in Education: An Interdisciplinary View [PDF]
Digital games have emerged as a promising tool in educational settings, offering engaging and interactive experiences that improve student motivation and learning outcomes.
Birgit Oberer, Alptekin Erkollar
doaj
Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change
The widespreadness of video games, particularly among digital natives, requires ongoing exploration of their profound effects. This study aligns with this need, investigating video games as possible tools for positive societal influence and exploring ...
Elena Shliakhovchuk
doaj +1 more source
The use of games in teaching Mathematics at high schools
This paper aims at discussing the theoretical basis as well as the pedagogical potential of using games in teaching mathematics at high schools. A study on the literature, namely international publications pertaining to this topic, enables us to confirm
Cuong Tran +2 more
doaj
Pure Strategy Equilibria in Symmetric Two-Player Zero-Sum Games [PDF]
We observe that a symmetric two-player zero-sum game has a pure strategy equilibrium if and only if it is not a generalized rock-paper-scissors matrix.
Peter Duersch +2 more
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