Results 61 to 70 of about 8,998,040 (88)

Commercial video games for teaching Social Sciences in Primary Education. A comparative analysis of four historical sagas

open access: yesRevista Latinoamericana de Tecnología Educativa
Video games have been used in education for several decades. However, their use in classrooms is still limited to the inclusion of online games created for educational purposes.
María José Merchán   +3 more
doaj   +1 more source

Nonsymmetric singleton congestion games: case of two resources [PDF]

open access: yes
In this note we study the existence of Nash equilibria in nonsymmetric finite congestion games, complementing the results obtained by Milchtaich on monotone-decreasing congestion games.
Hatem SMAOUI, CEMOI   +2 more
core  

A formula for Nash equilibria in monotone singleton congestion games [PDF]

open access: yes
This paper provides a simple formula describing all Nash equilibria in symmetric monotone singleton congestion games. Our approach also yields a new and short proof establishing the existence of a Nash equilibrium in this kind of congestion games without
Hatem SMAOUI, CEMOI   +2 more
core  

Two More Classes of Games with the Fictitious Play Property [PDF]

open access: yes
Fictitious play is the oldest and most studied learning process for games. Since the already classical result for zero-sum games, convergence of beliefs to the set of Nash equilibria has been established for some important classes of games, including ...
Ulrich Berger
core  

Exergames Experience in Physical Education: A Review

open access: yesPhysical Culture and Sport: Studies and Research, 2018
Exergames are consoles that require a higher physical effort to play when compared to traditional video games. Active video games, active gaming, interactive games, movement-controlled video games, exertion games, and exergaming are terms used to define ...
Vaghetti Cesar Augusto Otero   +4 more
doaj   +1 more source

Digital Games in Education: An Interdisciplinary View [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics
Digital games have emerged as a promising tool in educational settings, offering engaging and interactive experiences that improve student motivation and learning outcomes.
Birgit Oberer, Alptekin Erkollar
doaj  

Hiroshi UNO 1 [PDF]

open access: yes, 2014
and nested potential ...
Potential Games
core  

Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change

open access: yesInternational Journal of Computer Games Technology
The widespreadness of video games, particularly among digital natives, requires ongoing exploration of their profound effects. This study aligns with this need, investigating video games as possible tools for positive societal influence and exploring ...
Elena Shliakhovchuk
doaj   +1 more source

The use of games in teaching Mathematics at high schools

open access: yesVietnam Journal of Education, 2020
This paper aims at discussing the theoretical basis as well as the pedagogical potential of using games in teaching mathematics at high schools. A study on the literature, namely international publications pertaining to this topic, enables us to confirm
Cuong Tran   +2 more
doaj  

Pure Strategy Equilibria in Symmetric Two-Player Zero-Sum Games [PDF]

open access: yes
We observe that a symmetric two-player zero-sum game has a pure strategy equilibrium if and only if it is not a generalized rock-paper-scissors matrix.
Peter Duersch   +2 more
core  

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