Results 31 to 40 of about 2,120 (141)
Analysis, Generation, and Validation of New Boards for the Game Micro Robots
This document presents a study of the board game Micro Robots and the development of a pipeline for the generation and validation of new boards of variable sizes. The implementation was carried out in the C# language, using graph theory and a depth-first
Kevin Silva +2 more
doaj +1 more source
Automatic Mapping of NES Games with Mappy
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels.
Guzdial Matthew +3 more
core +1 more source
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new ...
Ashlock, Daniel, Salge, Christoph
core +3 more sources
ABSTRACT Aim To investigate the impact of parenting stress in both fathers and mothers on the quality of life (QoL) of children with down syndrome (DS) and the mediating effect of family adaptation. Design This cross‐sectional study was conducted between April 2023 and August 2023.
Seung Hyeon Yang +2 more
wiley +1 more source
Designer-driven 3D buildings generated using variable neighborhood search [PDF]
This paper presents a mechanism to generate virtual buildings considering designer constraints and guidelines. This mechanism is implemented as a pipeline of different Variable Neighborhood Search (VNS) optimization processes in which several subproblems
LaTorre de la Fuente, Antonio +4 more
core +2 more sources
Background This study elucidates the intricate relationship between stressful life events and the development of ADHD symptoms in children, acknowledging the considerable variability in individual responses. By examining these differences, we aim to uncover the unique combinations of factors contributing to varying levels of vulnerability and ...
Seung Yun Choi +7 more
wiley +1 more source
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
This paper provides a detailed investigation of using the Kullback-Leibler (KL) Divergence as a way to compare and analyse game-levels, and hence to use the measure as the objective function of an evolutionary algorithm to evolve new levels.
Arjovsky Martin +3 more
core +1 more source
Testing Autonomous Robot Control Software Using Procedural Content Generation [PDF]
We present a novel approach for reducing manual effort when testing autonomous robot control algorithms. We use procedural content generation, as developed for the film and video game industries, to create a diverse range of test situations.
A. Wardziński +5 more
core +2 more sources
Advances in cardiac devices and bioelectronics augmented with artificial intelligence
Abstract figure legend Interfaces between the human heart, diagnostic bioelectronics, artificial intelligence, and clinical care. From left to right: Human heart and biosensor interface; representative waveforms of common diagnostic bioelectronic sensing modalities.
Charles Stark +3 more
wiley +1 more source
Abstract figure legend An evaluation of the degree to which mitochondrial hydrogen peroxide emission (mH2O2)‐mediated apoptotic and necroptotic signalling contributes to skeletal muscle atrophy in an orthotopic epithelial ovarian cancer (EOC) model. To determine whether attenuating mH2O2 could prevent regulated cell death signalling and mitigate muscle
Shahrzad Khajehzadehshoushtar +15 more
wiley +1 more source

