Results 61 to 70 of about 2,120 (141)
Abstract INTRODUCTION This study longitudinally examined 154 magnetic resonance imaging (MRI) biomarkers in cognitively normal (CN) individuals to identify structural brain changes most strongly associated with subsequent cognitive impairment (SI). METHODS We analyzed 509 Baltimore Longitudinal Study of Aging participants (age ≥ 50, CN at baseline ...
Tugce Duran +10 more
wiley +1 more source
ABSTRACT Objective Anorexia nervosa (AN) is a severe psychiatric disorder with structural brain alterations; however, the roles of cortical surface area (CSA) and cortical thickness (CTh) during adolescence remain unclear. Building on frequent reports of gray matter reductions in the cingulate cortex and precuneus, this study assesses CSA, CTh, and ...
Irina Jarvers +11 more
wiley +1 more source
Evolving Aesthetic Maps for a Real Time Strategy Game [PDF]
Artículo publicado en congreso SEED'2013 (I Spanish Symposium on Entertainment Computing), Septiembre 2013, Madrid.This paper presents a procedural content generator method that have been able to generate aesthetic maps for a real-time strategy game ...
Cotta, Carlos +2 more
core +1 more source
The genus Tamiops has long been underestimated in terms of species diversity due to reliance on seasonal fur coloration. This study integrates mitochondrial whole‐genome and nuclear gene data to identify seven monophyletic lineages, elevating T. maritimus hainanus to independent species status.
Yan Zou +9 more
wiley +1 more source
Deriving Quests from Open World Mechanics
Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose.
Ashmore Calvin +2 more
core +1 more source
'Ephemerality’ in game development: opportunitiees and challenges [PDF]
Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources.
Fernández-Leiva, Antonio José +1 more
core
Sonancia : sonification of procedurally generated game levels [PDF]
How can creative elements brought from level design effectively be coupled with audio in order to create tense and engaging player experiences? In this paper the above question is posed through the sonification of procedurally generated digital game ...
Liapis, Antonios +3 more
core
Music-Based Procedural Content Generation for Games [PDF]
A geração procedimental é algo ainda recente no mundo académico, que se entende como a criação de conteúdos automaticamente via algoritmos. Há várias razões para o desenvolvimento desta técnica, mas a principal é a redução da memória consumida, pois os ...
Nuno Filipe Bernardino Oliveira
core
PCG: A prototype incremental compilation facility for the SAGA environment, appendix F [PDF]
A programming environment supports the activity of developing and maintaining software. New environments provide language-oriented tools such as syntax-directed editors, whose usefulness is enhanced because they embody language-specific knowledge.
Kimball, Joseph John
core +1 more source
BiLSTM and dynamic fuzzy AHP-GA method for procedural game level generation. [PDF]
İnce M.
europepmc +1 more source

