Results 1 to 10 of about 3,907,042 (354)

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation [PDF]

open access: greenInternational Conference on Foundations of Digital Games, 2023
Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysis.
Younès Rabii, Michael Cook
openalex   +3 more sources

Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python

open access: yesApplied Sciences
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski   +3 more
doaj   +2 more sources

Introducing new constructs for data modelling and column generation in LP modelling languages [PDF]

open access: yes, 1993
Through popular implementation of structured query language (SQL) and query-by-example(QBE) relational databases have become the de-facto industry standard for data modelling.We consider the indices, sets, and the declarative form of Linear Programming ...
Kristjansson, B   +3 more
core  

Automatic Mapping of NES Games with Mappy

open access: yes, 2017
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels.
Guzdial Matthew   +3 more
core   +1 more source

AI-Powered Procedural Haptics for Narrative VR: A Systematic Literature Review

open access: yesMultimodal Technologies and Interaction
Haptic feedback is important for narrative virtual reality (VR), yet authoring remains costly and difficult to scale due to device-specific tuning, placement constraints, and the need for semantically congruent timing.
Vimala Perumal, Zeeshan Jawed Shah
doaj   +1 more source

A Survey on the Procedural Generation of Virtual Worlds

open access: yesMultimodal Technologies and Interaction, 2017
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Jonas Freiknecht, Wolfgang Effelsberg
doaj   +1 more source

Generalized Group Testing Procedures

open access: yesThe Annals of Statistics, 1977
A person wishes to determine which, if any, of $n = \Pi^k_{j=1} a_j$ i.i.d. random variables, $X(i_1,\cdots, i_k), i_j = 1,\cdots, a_j$, lie in some specified set $A$. Such observations will be called unsafe. It is assumed that the density of the $X$'s is known and that $Y_j(i_1,\cdots, i_j)$, the sum of all the $X$'s whose first $j$ indices are $i_1 ...
openaire   +2 more sources

Procedurally Generated City [PDF]

open access: yes, 2011
Bakalářská práce se zabývá procedurálním generováním měst. Prozkoumává již existující systémy a zabývá se používanými algoritmy a postupy v této oblasti.
Pazdera, Radek
core  

Learning the Designer's Preferences to Drive Evolution

open access: yes, 2020
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better ...
A Liapis   +10 more
core   +1 more source

Music-Based Procedural Content Generation for Games [PDF]

open access: yes, 2015
A geração procedimental é algo ainda recente no mundo académico, que se entende como a criação de conteúdos automaticamente via algoritmos. Há várias razões para o desenvolvimento desta técnica, mas a principal é a redução da memória consumida, pois os ...
Nuno Filipe Bernardino Oliveira
core  

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