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Procedural Generation of 3D Maps With Snappable Meshes
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva+3 more
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Procedural content generation method for creating 3D graphic assets in Digital Twin [PDF]
The concept of Digital Twin was invented not only for a static virtual mimic of reality, but also means an evolving digital copy which could stay consistent with its physical counterpart.
Yaqi Dai, Ray Y. Zhong, Henry Y.K. Lau
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Procedural Generation in Games: Focusing on Dungeons [PDF]
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
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Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
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There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios.
Asena Kumsal Şen-Bayram+3 more
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Generalizing the soldering procedure [PDF]
We start this work by revisiting the problem of the soldering of two chiral Schwinger models of opposite chiralities. We verify that, in contrast with what one can conclude from the soldering literature, the usual sum of these models is, in fact, gauge invariant and corresponds to a composite model, where the component models are the vector and axial ...
Dalmazi, D.+2 more
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Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
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Creative Use of OpenAI in Education: Case Studies from Game Development
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French+5 more
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A procedural procedural level generator generator [PDF]
Procedural content generation (PCG) is concerned with automatically generating game content, such as levels, rules, textures and items. But could the content generator itself be seen as content, and thus generated automatically? This would be very useful if one wanted to avoid writing a content generator for a new game, or if one wanted to create a ...
Julian Togelius+3 more
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Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
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