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Procedural Generation of 3D Maps With Snappable Meshes

open access: goldIEEE Access, 2022
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva   +3 more
doaj   +2 more sources

Procedural content generation method for creating 3D graphic assets in Digital Twin [PDF]

open access: goldCogent Engineering, 2023
The concept of Digital Twin was invented not only for a static virtual mimic of reality, but also means an evolving digital copy which could stay consistent with its physical counterpart.
Yaqi Dai, Ray Y. Zhong, Henry Y.K. Lau
doaj   +2 more sources

Procedural Generation in Games: Focusing on Dungeons [PDF]

open access: yesSHS Web of Conferences, 2022
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
doaj   +1 more source

Procedural Content Generation for General Video Game Level Generation

open access: yesInteligencia Artificial, 2021
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj   +3 more sources

Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions

open access: yesESTOA: Revista de la Facultad de Arquitectura y Urbanismo de la Universidad de Cuenca, 2023
There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios.
Asena Kumsal Şen-Bayram   +3 more
doaj   +1 more source

Generalizing the soldering procedure [PDF]

open access: yesPhysical Review D, 2006
We start this work by revisiting the problem of the soldering of two chiral Schwinger models of opposite chiralities. We verify that, in contrast with what one can conclude from the soldering literature, the usual sum of these models is, in fact, gauge invariant and corresponds to a composite model, where the component models are the vector and axial ...
Dalmazi, D.   +2 more
openaire   +5 more sources

Procedural Dungeon Generation: A Survey

open access: yesJournal on Interactive Systems, 2021
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
doaj   +1 more source

Creative Use of OpenAI in Education: Case Studies from Game Development

open access: yesMultimodal Technologies and Interaction, 2023
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French   +5 more
doaj   +1 more source

A procedural procedural level generator generator [PDF]

open access: yes2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012
Procedural content generation (PCG) is concerned with automatically generating game content, such as levels, rules, textures and items. But could the content generator itself be seen as content, and thus generated automatically? This would be very useful if one wanted to avoid writing a content generator for a new game, or if one wanted to create a ...
Julian Togelius   +3 more
openaire   +2 more sources

Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms

open access: yesApplied Sciences, 2022
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
doaj   +1 more source

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