Results 191 to 200 of about 303 (212)

Death in Children's Lives: Reimagining Death Literacy in Childhood

open access: yesChildren &Society, EarlyView.
ABSTRACT Children encounter death in everyday life, through family, peers, media, and health care. Opportunities for meaningful engagement with death‐related topics are limited. In this article, we reimagine death literacy—the knowledge and skills needed to navigate dying, death, and bereavement—through a child‐centred, social constructionist lens ...
Anne‐Sofie Nyström, Rakel Eklund
wiley   +1 more source

VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

Applied Sciences (Switzerland), 2022
Anastasios Theodoropoulos   +1 more
exaly  

Computer Games in Education

Annual Review of Psychology, 2019
Richard Mayer
exaly  

A systematic literature review of empirical evidence on computer games and serious games

Computers and Education, 2012
Thomas Hainey   +2 more
exaly  

Flows and Decompositions of Games: Harmonic and Potential Games

Mathematics of Operations Research, 2011
Asuman E Ozdaglar   +2 more
exaly  

The Evolution of Cooperation in Infinitely Repeated Games: Experimental Evidence

American Economic Review, 2011
Guillaume R Fréchette, Pedro Dal Bo
exaly  

Engagement in digital entertainment games: A systematic review

Computers in Human Behavior, 2012
Thomas Hainey   +2 more
exaly  

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