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Pursuit-Evasion Voronoi Diagrams in \ell_1
4th International Symposium on Voronoi Diagrams in Science and Engineering (ISVD 2007), 2007We are given m pursuers and one evader. Each pursuer and the evader has an associated starting point in the plane, a maximum speed, and a start time. We also have a set of line segment obstacles with a total of n endpoints. Our task is to find those points in the plane, called the evader's region, that the evader can reach via evasive paths.
Warren Cheung, William S. Evans
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Harbor attack: A pursuit-evasion game
2011 49th Annual Allerton Conference on Communication, Control, and Computing (Allerton), 2011This paper studies a concrete pursuit-evasion game in which the evader, a.k.a. the intruder, tries to reach a harbor via a rectangular channel, while the pursuer, a.k.a. the defender, tries to stop him. Our goal is to develop insight into the nature of this game, the impact of the quality of information, and the potential evasion and defense numerical ...
Jean C. Walrand +2 more
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Some pursuit-evasion problems on grids
Information Processing Letters, 1992zbMATH Open Web Interface contents unavailable due to conflicting licenses.
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On Function Space Pursuit-Evasion Games
SIAM Journal on Control, 1967Functional analysis is used to analyze a minimax problem for a class of functionals on a Hilbert space. The abstract solution is then interpreted, through examples, in the context of pursuit-evasion games. The examples given are chosen to emphasize the breadth of the analysis. Some computational aspects of the minimax problem are considered.
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Dominance in pursuit-evasion games with uncertainty
2015 54th IEEE Conference on Decision and Control (CDC), 2015This paper studies planar pursuit-evasion games that feature a group of players moving in an environment that may contain obstacles, where some players are pursuers and others are evaders. The goal of the pursuers is to capture the evaders, which requires the distance between one of the pursuers and one of the evaders to become zero.
Dave W. Oyler +2 more
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Pursuit-evasion using beam detection
Proceedings 2000 ICRA. Millennium Conference. IEEE International Conference on Robotics and Automation. Symposia Proceedings (Cat. No.00CH37065), 2002We present an algorithm for searching a 2D environment for unpredictable moving targets using only beam-based detection. One or more pursuers move along the environment boundary, and carry a rotating beam that detects evaders. The beam could correspond in practice to a laser or a camera.
Borislav H. Simov +2 more
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A Pursuit-Evasion Game with Incomplete Information
2019 27th Mediterranean Conference on Control and Automation (MED), 2019A pursuit-evasion game with partial information is studied. The evader observes the initial conditions only. The pursuer observes both the initial conditions and the relative evader-pursuer position in additive noise. The paper shows that the optimal strategies of a partial information game may differ qualitatively from its full information counterpart.
György Hexner, Ilan Rusnak, Haim Weiss
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Capture zones in a pursuit-evasion game
42nd IEEE International Conference on Decision and Control (IEEE Cat. No.03CH37475), 2004Necessary and sufficient conditions for the existence of capture zones in a pursuit-evasion game between a guided missile and its aerial target are derived. Forward canard or aft tail controlled interceptor and target, both having first order biproper transfer functions to represent their closed loop maneuver dynamics, are studied.
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Surveillance for Security as a Pursuit-Evasion Game
2014This work addresses a visibility-based target tracking problem that arises in autonomous surveillance for covert security applications. Consider a mobile observer, equipped with a camera, tracking a target in an environment containing obstacles. The interaction between the target and the observer is assumed to be adversarial in order to obtain control ...
S. Bhattacharya +2 more
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