Emergent behaviors in multiagent pursuit evasion games within a bounded 2D grid world [PDF]
This study investigates emergent behaviors in multi-agent pursuit-evasion games within a bounded 2D grid world, where both pursuers and evaders employ multi-agent reinforcement learning (MARL) algorithms to develop adaptive strategies.
Sihan Xu, Zhaohui Dang
doaj +4 more sources
An Overview of Recent Advances in Pursuit–Evasion Games with Unmanned Surface Vehicles
With the rapid development of perception, decision-making, and control technologies, pursuit–evasion (PE) games with unmanned surface vehicles (USVs) have become an interesting research topic in military implementations and civilian areas. In this paper,
Xingru Qu, Feifei Long
exaly +5 more sources
Linear Quadratic Pursuit–Evasion Games on Time Scales [PDF]
In this paper, we unify and extend the linear quadratic pursuit–evasion games to dynamic equations on time scales. A mixed strategy for a single pursuer and evader is studied in two settings.
Davis Funk, Richard Williams, Nick Wintz
doaj +5 more sources
Cooperative Pursuit-Evasion Games With a Flat Sphere Condition
In planar pursuit-evasion differential games considering a faster pursuer and a slower evader, the interception points resulting from equilibrium strategies lie on the Apollonius circle.
Dejan Milutinovic +5 more
doaj +3 more sources
A Multi-Stage Optimization Approach for Satellite Orbit Pursuit–Evasion Games Based on a Coevolutionary Mechanism [PDF]
For the satellite orbit pursuit–evasion game problem, this paper proposes a multi-stage optimization-based solution aimed at improving the confrontation strategies between task satellites and target satellites in complex space environments.
Jian Wu +4 more
doaj +3 more sources
The Role of Visibility in Pursuit/Evasion Games [PDF]
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a graph G) of pursuit/evasion problems. The “classic” CR version is a perfect information game: the cops’ (pursuer’s) location is always known to the robber (evader) and vice versa.
Pawel Pralat +2 more
exaly +9 more sources
Pursuit–evasion games in the presence of obstacles [PDF]
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Anouck Girard, Pierre T Kabamba
exaly +3 more sources
An Improved Approach towards Multi-Agent Pursuit–Evasion Game Decision-Making Using Deep Reinforcement Learning [PDF]
A pursuit–evasion game is a classical maneuver confrontation problem in the multi-agent systems (MASs) domain. An online decision technique based on deep reinforcement learning (DRL) was developed in this paper to address the problem of environment ...
Kaifang Wan +5 more
doaj +2 more sources
Guarding a Subgraph as a Tool in Pursuit-Evasion Games
Pursuit-evasion games study the number of cops needed to capture the robber in a game played on a graph, in which the cops and the robber move alternatively to neighbouring vertices, and the robber is captured if a cop steps on the vertex the robber is ...
Bokal Drago, Jerebic Janja
doaj +4 more sources
Bounded-Rational Pursuit-Evasion Games [PDF]
We present a framework that incorporates the idea of bounded rationality into dynamic stochastic pursuit-evasion games. The solution of a stochastic game is characterized, in general, by its (Nash) equilibria in feedback form. However, computing these Nash equilibrium strategies may require extensive computational resources.
Yue Guan 0004 +3 more
openaire +3 more sources

