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Dominance in pursuit-evasion games with uncertainty
2015 54th IEEE Conference on Decision and Control (CDC), 2015This paper studies planar pursuit-evasion games that feature a group of players moving in an environment that may contain obstacles, where some players are pursuers and others are evaders. The goal of the pursuers is to capture the evaders, which requires the distance between one of the pursuers and one of the evaders to become zero.
Dave W. Oyler +2 more
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IEEE Transactions on Aerospace and Electronic Systems
This article addresses the time-varying formation-surrounding control (FSC) problem for the multiple quadrotors pursuit–evasion (MQPE) games subject to time-varying disturbances and collision constraints.
Hang Xiong, Ying Zhang
semanticscholar +1 more source
This article addresses the time-varying formation-surrounding control (FSC) problem for the multiple quadrotors pursuit–evasion (MQPE) games subject to time-varying disturbances and collision constraints.
Hang Xiong, Ying Zhang
semanticscholar +1 more source
A Pursuit-Evasion Game with Incomplete Information
2019 27th Mediterranean Conference on Control and Automation (MED), 2019A pursuit-evasion game with partial information is studied. The evader observes the initial conditions only. The pursuer observes both the initial conditions and the relative evader-pursuer position in additive noise. The paper shows that the optimal strategies of a partial information game may differ qualitatively from its full information counterpart.
György Hexner, Ilan Rusnak, Haim Weiss
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On Function Space Pursuit-Evasion Games
SIAM Journal on Control, 1967Functional analysis is used to analyze a minimax problem for a class of functionals on a Hilbert space. The abstract solution is then interpreted, through examples, in the context of pursuit-evasion games. The examples given are chosen to emphasize the breadth of the analysis. Some computational aspects of the minimax problem are considered.
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Multiplayer Pursuit-Evasion Games With Distributed Nash Equilibrium Solution
IEEE Transactions on Network Science and EngineeringThis paper concentrates on solving the multiplayer pursuit-evasion (MPE) game issue. In the existing MPE game framework, the fact that the Nash equilibrium and distribution are two contradicting properties which can not be achieved simultaneously.
Wen-Qi Xu +3 more
semanticscholar +1 more source
Differential games of generalized pursuit and evasion
1985 24th IEEE Conference on Decision and Control, 1985A pursuit-evasion game with integral payoff is considered. A family of fixed time games with the same dynamics and integral payoff is introduced and it is shown that their upper and lower values approach the corresponding values of the initial game. Under the Isaacs condition the existence of value is proved and its continuity. If the data satisfy some
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Visibility Induction for Discretized Pursuit-Evasion Games
Proceedings of the AAAI Conference on Artificial Intelligence, 2021We study a two-player pursuit-evasion game, in which an agent moving amongst obstacles is to be maintained within ``sight" of a pursuing robot. Using a discretization of the environment, our main contribution is to design an efficient algorithm that decides, given initial positions of both pursuer and evader, if the evader can take any ...
Ahmed Abdelkader Abdelrazek +1 more
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Pursuit and Evasion Games for an Infinite System of Differential Equations
Bulletin of the Malaysian Mathematical Sciences Society, 2021G. Ibragimov +4 more
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A pursuit-evasion game with hybrid pursuer dynamics
2007 European Control Conference (ECC), 2007In this paper the authors study the pursuit-evasion game with hybrid dynamics of the pursuer and give a new approach to the solution of this game. The approach takes into account the ZEM (Zero-Effort Miss) discontinuity, yielding a new auxiliary game with impulsive dynamics.
Josef Shinar +2 more
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Closed-Loop Strategy Synthesis for Real-Time Spacecraft Pursuit–Evasion Games in Elliptical Orbits
IEEE Transactions on Aerospace and Electronic SystemsExisting studies on the spacecraft pursuit–evasion problem are usually computationally intensive, typically relying on heuristic search methods or nonlinear programming techniques to derive open-loop strategies.
Zhen Jia +3 more
semanticscholar +1 more source

