Results 261 to 270 of about 16,814 (295)
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On Function Space Pursuit-Evasion Games

SIAM Journal on Control, 1967
Functional analysis is used to analyze a minimax problem for a class of functionals on a Hilbert space. The abstract solution is then interpreted, through examples, in the context of pursuit-evasion games. The examples given are chosen to emphasize the breadth of the analysis. Some computational aspects of the minimax problem are considered.
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A pursuit-evasion game with hybrid pursuer dynamics

2007 European Control Conference (ECC), 2007
In this paper the authors study the pursuit-evasion game with hybrid dynamics of the pursuer and give a new approach to the solution of this game. The approach takes into account the ZEM (Zero-Effort Miss) discontinuity, yielding a new auxiliary game with impulsive dynamics.
Josef Shinar   +2 more
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On a class of pursuit-evasion games

IEEE Transactions on Automatic Control, 1970
A class of pursuit-evasion games is studied. The problem is to find an optimal control pair which is a saddle point of the terminal miss distance functional, minimizes cost functionals of the pursuer and the evader, and steers the pursuer and the evader to their respective targets. Necessary conditions for an optimal control pair are obtained.
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Effects of side jet on pursuit-evasion games

Proceedings of 2003 IEEE Conference on Control Applications, 2003. CCA 2003., 2004
It is hard for missile to intercept the target which maneuvers in a smart way. To succeed in intercepting the target, some modern missiles are equipped with side jets. To verify the improvement of the interception performance by side jets, the effect of the side jet is modeled to apply to pursuit-evasion game.
Su-Jin Lee, Jin-Ik Lee, Min-Jea Tahk
openaire   +1 more source

On Porter's pursuit-evasion games

Journal of Optimization Theory and Applications, 1970
A minimax problem for Porter's class of functionals is considered in the case when the two players' strategies are elements of convex and strongly or weakly compact subsets of real Hilbert spaces. Functional analysis is used to prove sufficient conditions ensuring the existence of saddle points.
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On-line solution of a stochastic pursuit-evasion game

Journal of Optimization Theory and Applications, 1979
In this paper, the concepts of prior-commitment and delayed-commitment strategies for zero-sum, linear-quadratic differential games with noise-corrupted measurements are applied to a detailed example of a pursuit-evasion game. Quasilinearization is used to solve the nonlinear two-point boundary-value problem of the prior-commitment game.
Leondes, C. T., Mons, B.
openaire   +1 more source

A differential game of pursuit and evasion

International Journal of Non-Linear Mechanics, 1969
Abstract This note deals with a two player, zero-sum differential game. The pursuer endeavors to minimize while the evader seeks to maximize the distance between them at a given time. The controls at the disposal of the players are bounded forces per unit mass.
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Pursuit-Evasion Games of High Speed Evader

Journal of Intelligent & Robotic Systems, 2016
In this paper, we address pursuit-evasion games of high speed evader involving multiple pursuers and a single evader with holonomic constraints in an open domain. The existing work on this problem discussed the required formation and capture strategy for a group of pursuers.
Venkata Ramana Makkapati, Mangal Kothari
openaire   +1 more source

Control Sequencing in a Game of Identity Pursuit-Evasion

SIAM Journal on Control and Optimization, 2015
Summary: The optimal control sequence is found for the capture by a pursuer of the identities of an arbitrary number of evaders. The pursuer moves to observe the face of each evader, which each evader simultaneously moves to conceal. A dynamic game model is used, with metrics defining evader observability and utility functions embodying pursuer and ...
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Existence of value in generalized pursuit-evasion games

The 22nd IEEE Conference on Decision and Control, 1983
Summary: The results presented here relate both to a pursuit-evasion game and to a game of fixed time duration. The dynamics of both games is governed by a system of differential inclusions, and the state variables x, y have to satisfy some general type constraints. Player I can apply any lower 17- strategy in the sense of the author [Syst.
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