Results 21 to 30 of about 1,622,316 (220)

An automatic workflow for orientation of historical images with large radiometric and geometric differences

open access: yesThe Photogrammetric Record, Volume 36, Issue 174, Page 77-103, June 2021., 2021
A workflow is proposed for a completely automatic orientation of historical terrestrial urban images. For such images, automatic SfM packages often fail due to large radiometric and geometric differences causing challenges with feature extraction and reliable matching.
Ferdinand Maiwald, Hans‐Gerd Maas
wiley   +1 more source

Self-Disgust, Body-Related Attentional Bias and Body Dissatisfaction: A Virtual Reality and Eye-Tracking Exploration. [PDF]

open access: yesInt J Eat Disord
ABSTRACT Objective This study examines the relationships between self‐disgust, body dissatisfaction (BD), and attentional biases (AB) toward weight‐related body areas, exploring whether self‐disgust predicts attentional avoidance and moderates the relationship between BD and AB.
Ascione M   +6 more
europepmc   +2 more sources

P12: TREATMENTS IN PATIENTS WITH RELAPSED/REFRACTORY MULTIPLE MYELOMA: RETROSPECTIVE CHART REVIEW OF REAL‐WORLD OUTCOMES FOR STANDARD OF CARE

open access: yes, 2022
HemaSphere, Volume 6, Issue S2, Page 17-18, April 2022.
M‐C Vekemans   +13 more
wiley   +1 more source

Cuenca, realidad virtual

open access: yesVirtual Archaeology Review, 2012
This project, Cuenca, realidad virtual, was created so that the key periods of the historical evolution of Cuenca could be explained, where the Islamic Cuenca, Christian Cuenca and Cuenca in the 18th Century are comprised.
Concepción Rodríguez Ruza   +3 more
doaj   +1 more source

MECANISMOS DE INTERACCIÓN EN MUNDOS VIRTUALES BASADOS EN V.R.M.L.

open access: yesIngeniería, 2011
La Realidad Virtual se incorporó recientemente a la Red Internet a través del lenguaje estandar V.R.M.L., el Lenguaje Modelador de Realidad Virtual. Se introducen los mecanismos de interacción que permiten a los creadores de mundos virtuales desarrollar ...
Carlos Vargas Castillo
doaj   +1 more source

Punto de realidad aumentada: proyecto PATRAC, subproyecto 3 [PDF]

open access: yes, 2010
Esta contribución presenta una aproximación a la aplicación desarrollada dentro del subproyecto 3: Entornos inteligentes y sistemas de control de patrimonio del proyecto PATRAC, en el que se describe la metodología de trabajo desarrollada desde el ...
Corso Sarmiento, Juan Manuel   +3 more
core   +1 more source

Inside the ice shelf: using augmented reality to visualise 3D lidar and radar data of Antarctica

open access: yesThe Photogrammetric Record, Volume 34, Issue 168, Page 346-364, December 2019., 2019
From 2015 to 2017, the ROSETTA‐Ice project comprehensively mapped Antarctica's Ross Ice Shelf. The campaign imaged the ice‐shelf surface with lidar and its internal structure with ice‐penetrating radar. The first augmented reality (AR) visualisation of the Antarctic Ice Sheet, using the Microsoft HoloLens, is presented.
Alexandra L. Boghosian   +8 more
wiley   +1 more source

Programming competencies in university students through game development

open access: yesFrontiers in Education
IntroductionThe growing importance of programming in higher education requires innovative approaches to facilitate learning. Video games have emerged as an engaging tool that enhances problem-solving skills and logical thinking.MethodologyThis study ...
Luis Castillo-Salvatierra   +4 more
doaj   +1 more source

Sobre objetos y experiencias virtuales [PDF]

open access: yes, 2009
This paper analyses basic onto-epistemological properties of the virtual reality and suggests these theses. First, the virtual reality establishes a new nature; its essential feature is to be an organic world of emancipated techno-theories.
Pacho, Julián
core   +1 more source

Realidad virtual y aumentada en la educación superior: experiencias inmersivas para el aprendizaje profundo

open access: yesReligación. Revista de Ciencias Sociales y Humanidades, 2023
El presente estudio se adentra en un terreno de vanguardia donde la realidad virtual y aumentada convergen con la educación superior; propone explorar cómo la integración de la realidad virtual y aumentada puede impactar positivamente en la educación ...
Richar lutter Calderón Zambrano   +3 more
semanticscholar   +1 more source

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