Results 21 to 30 of about 1,622,316 (220)
A workflow is proposed for a completely automatic orientation of historical terrestrial urban images. For such images, automatic SfM packages often fail due to large radiometric and geometric differences causing challenges with feature extraction and reliable matching.
Ferdinand Maiwald, Hans‐Gerd Maas
wiley +1 more source
Self-Disgust, Body-Related Attentional Bias and Body Dissatisfaction: A Virtual Reality and Eye-Tracking Exploration. [PDF]
ABSTRACT Objective This study examines the relationships between self‐disgust, body dissatisfaction (BD), and attentional biases (AB) toward weight‐related body areas, exploring whether self‐disgust predicts attentional avoidance and moderates the relationship between BD and AB.
Ascione M +6 more
europepmc +2 more sources
HemaSphere, Volume 6, Issue S2, Page 17-18, April 2022.
M‐C Vekemans +13 more
wiley +1 more source
This project, Cuenca, realidad virtual, was created so that the key periods of the historical evolution of Cuenca could be explained, where the Islamic Cuenca, Christian Cuenca and Cuenca in the 18th Century are comprised.
Concepción Rodríguez Ruza +3 more
doaj +1 more source
MECANISMOS DE INTERACCIÓN EN MUNDOS VIRTUALES BASADOS EN V.R.M.L.
La Realidad Virtual se incorporó recientemente a la Red Internet a través del lenguaje estandar V.R.M.L., el Lenguaje Modelador de Realidad Virtual. Se introducen los mecanismos de interacción que permiten a los creadores de mundos virtuales desarrollar ...
Carlos Vargas Castillo
doaj +1 more source
Punto de realidad aumentada: proyecto PATRAC, subproyecto 3 [PDF]
Esta contribución presenta una aproximación a la aplicación desarrollada dentro del subproyecto 3: Entornos inteligentes y sistemas de control de patrimonio del proyecto PATRAC, en el que se describe la metodología de trabajo desarrollada desde el ...
Corso Sarmiento, Juan Manuel +3 more
core +1 more source
Inside the ice shelf: using augmented reality to visualise 3D lidar and radar data of Antarctica
From 2015 to 2017, the ROSETTA‐Ice project comprehensively mapped Antarctica's Ross Ice Shelf. The campaign imaged the ice‐shelf surface with lidar and its internal structure with ice‐penetrating radar. The first augmented reality (AR) visualisation of the Antarctic Ice Sheet, using the Microsoft HoloLens, is presented.
Alexandra L. Boghosian +8 more
wiley +1 more source
Programming competencies in university students through game development
IntroductionThe growing importance of programming in higher education requires innovative approaches to facilitate learning. Video games have emerged as an engaging tool that enhances problem-solving skills and logical thinking.MethodologyThis study ...
Luis Castillo-Salvatierra +4 more
doaj +1 more source
Sobre objetos y experiencias virtuales [PDF]
This paper analyses basic onto-epistemological properties of the virtual reality and suggests these theses. First, the virtual reality establishes a new nature; its essential feature is to be an organic world of emancipated techno-theories.
Pacho, Julián
core +1 more source
El presente estudio se adentra en un terreno de vanguardia donde la realidad virtual y aumentada convergen con la educación superior; propone explorar cómo la integración de la realidad virtual y aumentada puede impactar positivamente en la educación ...
Richar lutter Calderón Zambrano +3 more
semanticscholar +1 more source

